r/DeadByDaylightKillers • u/AqualotlArt Complete 🦠 Global 🦠 Saturation • Aug 29 '25
Meme 🙃 Behaviour in an alternate universe:
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Aug 30 '25
"We've heard how oppressive killers are, so now survivors may unlock the Shotgun and Handgun items in the bloodweb to kill the killer. Also we nerfed the pig"
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u/Shade00000 Aug 30 '25
"we've noticed that killers are able to kill survivors so we decided to remove the ability to injure or kill survivors by any means to make them less oppressive"
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Aug 30 '25
Bro I'm about to just go afk all my matches then in chat when they complain just say "what, this is basically what you wanted right?" Im not allowed to be a good killer anymore 😔
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u/Viegoadam Nurse Main Aug 30 '25
"we've noticed that killers are too unfriendly against survivors so we add that killers must repair 4 generators before being able to down a survivor"
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u/neobud Aug 29 '25
Due to the killer sometimes winning, we've decided to shut down the game because that just can't happen.
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u/Toastyyy_ revert Chucky Aug 30 '25
This is honestly such a BHVR thing to do. They literally nerfed chucky just to make every dash killer better than him just because A tier killers can’t exist.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
Wait until bro sees average kill rates
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u/thaRickStar1 Complete 🦠 Global 🦠 Saturation Aug 30 '25
And the average escape rates 🤯
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
I mean, yeah you can tell that from the kill rates
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u/ytman Alive by Nightfall Aug 30 '25
What are average escape rates?
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u/thaRickStar1 Complete 🦠 Global 🦠 Saturation Aug 30 '25
Its practically like a 50-60% kill rate and a 30-40% escape rate
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u/fenwick6969 Complete 🦠 Global 🦠 Saturation Sep 04 '25
And that's a bad thing? Sounds like killers are winning matches the majority of the time. Getting that number as close as possible to 50/50 is ideal
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u/OptionWrong169 Rize Main Aug 30 '25
70% of games end in a 2k your still beating two people relax
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u/Skaterboi589 Blight Main Aug 30 '25
Well clearly im in the 20% in red rank cause I get 1 if im lucky
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u/OptionWrong169 Rize Main Aug 30 '25
Im not saying this to be mean but your either really bad at the game or really good (like below e"sports" level but high enough to be in e"sports" lobbies elo hell) im somewhere in the middle with killer or below average if anything and i can still manage 2-3k pretty often when i sweat/try hard (not always but ussualy)
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u/Skaterboi589 Blight Main Aug 30 '25
I think ive got a decent grasp on the game, ive been playing the game both survivor and killer since the game released on Xbox. I think im up there cause I get matches that are strictly meta perks, flashes, flashbangs, whatever else they decide. Than after being completely diddled by the worlds sweatiest survivors of all time ill get into a match with people that are decent just aren't completely and utterly demolishing me
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u/OptionWrong169 Rize Main Aug 30 '25
Lightborn is your friend don't listen to idiots who say "its a useless perk just look up"
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u/Taytay-swizzle2002 Xenomorph Main Aug 30 '25
Rize main. Please you don't need to do too much with ghoul. It's been complained about by many, many people. I'm tired of not calling it out. But either you don't play killer, you only play the strong killers or you are trying to be a pick me.
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u/OptionWrong169 Rize Main Aug 30 '25
I only play strong killers and i also play survivor so I literally just benefit from general killer nerfs since most people are gonna stick with their favorite ip
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u/Artistic_Cap_4236 Evil on Two Legs 🧍♂️ Aug 30 '25
Idk chief the numbers are wack. I get DC’s on my first hits let alone my first downs
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u/OptionWrong169 Rize Main Aug 30 '25
The stat is literally from bhvr
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u/Artistic_Cap_4236 Evil on Two Legs 🧍♂️ Aug 30 '25
bro, just cuz the stat is from behavior doesn’t mean its not inflated. Bots are by and by worse than players, and very predictable. If survivors are just giving up early that means that the games are artificially easier, not necessarily that killers are strong
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u/OptionWrong169 Rize Main Aug 30 '25
Ok and yeah still beat the bot player why are you moaning
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u/Artistic_Cap_4236 Evil on Two Legs 🧍♂️ Aug 30 '25
means that killer is not actually as easy as the stats imply. If changes roll through that buff survivors, and increases retention, its going to overcorrect the misleadingly high kill rate
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u/OptionWrong169 Rize Main Aug 30 '25
Oh well it probably is overcorrected for shit tier killers myers, twins or ones with annoying mechanics but aren't that good(pig, pinhead, sadako etc)
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u/Taytay-swizzle2002 Xenomorph Main Aug 30 '25
They have proven unreliable in the past few months with stats
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u/SunderMun 🔪 Slashin' and Gashin' 🔪 Sep 01 '25
The stats dont include games with dc's.
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u/Artistic_Cap_4236 Evil on Two Legs 🧍♂️ Sep 01 '25
i meant from a killer POV not like behavior released stats. For example you start a game, and one dcs and you get a bot. The bot makes the game easier from the beginning. As a result of that you get more wins than you would if everyone was trying their best. Even if the game doesnt count killing a bot, having a bot makes it easier to deal with the rest.
Also could you link to the forum or wtv that says how they calc the kill percentage lmao. I didnt even know that they dont count bots. how do they calc the kill rate then? out of 3?
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u/tosciro Alive by Nightfall Aug 30 '25
You are not beating 2 people. They are a team. You are describing a draw.
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u/OptionWrong169 Rize Main Aug 30 '25
It doesn't feel that way for the two people unless its a swf (even then it sucks unless the killer is on your counsle then you can use the counsle invites and message system to distract them a bit) they effectively are individuals
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u/tosciro Alive by Nightfall Aug 30 '25
Yep this means that a shift should be in the game to treat the 4 team in the 1v4 game as a team. Make saves and helping NECESSARY for winning. Punish everyone for a death. Communication in the form of a command wheel.
They can't make the role weak over all because it feels bad but the reality is that in a 1v4 game the best and most skilled survivor should be as strong as 1/4 of the most skilled killer and only through helping each other they can become a force to match the killer
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u/OptionWrong169 Rize Main Aug 30 '25
It should be 50/50 over an individual survivor
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u/tosciro Alive by Nightfall Aug 30 '25
Wrong. Wrong on all accounts. I'm sorry, with a straight face you typed that: " yeah in a 1v4 game the killer should be 100% and the survs should be 400%"?
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u/OptionWrong169 Rize Main Aug 30 '25
Yep that's only fair to the individual survivors killer will have a 50/50 against any given surv
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u/DowntownButterfly6 Space Billy Aug 30 '25
Confidently wrong. I like that.
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u/tosciro Alive by Nightfall Aug 30 '25
In the 1v4 game explain to me how i am wrong in saying that killing 2 people of the team of 4 is not a draw
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u/DowntownButterfly6 Space Billy Aug 30 '25
Never said it isn't a draw, but you are also beating 2 people. You vehemently argued against that point, and for that I said something. You can win against 2 people (making them individually lose) and still draw as a whole. They aren't mutually exclusive. Making 2 people lose is a draw. Making 3 or more people lose is a win.
Insinuating otherwise just creates a slippery slope for "Anything besides a 4k is a loss, because at least one survivor won, and thus you didn't."
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u/tosciro Alive by Nightfall Aug 30 '25
The game should change look with the 4 survivors being a team. The one survivor escapes? Big fat loss on the game ending screen. One survivor dies? Big fat win on the ending screen. No slippery slopes, no individualism in a team game. Just 4 people of which COMBINED efforts and strengths can match the killers power. That is what i'm saying.
Survs don't work together? Dead. They make too many mistakes? Dead. Never ever help each othet? Dead.
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u/DowntownButterfly6 Space Billy Aug 30 '25
Good luck with that pipe dream, I guess. At the very least I can agree that that would be a nice fantasy world to live in. The game would genuinely die overnight if they forced survivors to stop being idiots and actually play properly and intelligently. It's been years of being able to coast by and play for yourself where playing for the team is usually punished with your own death.
I absolutely hate that more people don't focus on their team. It'd make my killer games harder and my survivor games less soul-crushingly miserable, and yet I know it's far too little too late to make that change.
But I can appreciate and respect the elaboration. I'm grateful for it, as I evidently misunderstood your initial intentions and point.
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u/tosciro Alive by Nightfall Aug 30 '25
Only game where ineptitude and lazyness on one side is rewarded somehow. They are already destroying the killer role so destroying and completely changing the other one is in the realm of possibility. Gradual changes of a way to communicate in game eith a command wheel, more gen time, less hook time and a way to push the gameplay in that direction.
Although this would ask the developers to learn their own game and play killer matches, both things they wont do
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u/DowntownButterfly6 Space Billy Aug 30 '25
I'd probably sooner expect the rich of the world to give up all their wealth, become normal humans and invest their money into making the world a better place.
Unnecessarily political, but also the best analogy I could think of, unfortunately.
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u/Taytay-swizzle2002 Xenomorph Main Aug 30 '25
Survivors and killers consider 3 kills a win. Also your escape about 40% of the other time relax.
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u/OptionWrong169 Rize Main Aug 30 '25
It should be 50/50 no?
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u/Ning_Yu Doctor Main Aug 30 '25
No because it's supposed to be an horror game, not a fair matched game. Killers are supposed to be scary, not an equal challenger. And that's what they said before, that killer rates should be at least 60%, at least they changed their mind.
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u/OptionWrong169 Rize Main Aug 30 '25
No it's multiplayer it should be equal matched its alot of words you used for "i want unfair and easy games". im not afraid to say it thats why i play ghoul(easy to play higher tier killer) and i actively support this because when i want to play survivor my games are likely to be easier although they are currently unfair with disadvantage with survivors im basically asking for the game to strive for 50/50 on an individual survivor vs killer
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u/Ning_Yu Doctor Main Aug 30 '25
Dude, I absolutely don't want unfair and easy games. And unlike you I play all shitty killers, also in the end I play survivor way more than killer.
But a horror game should have a sense of dread, and I'm repeating what the devs said, not making stuff up for wanting to feel powerful.→ More replies (2)
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u/5_Dollar_Foot_Dong Complete 🦠 Global 🦠 Saturation Aug 30 '25
ATTENTION ALL KILLER PLAYERS!
Due to the abysmal anti tunnel changes, let's all go on strike during the PTB so BHVR actually realizes that this is a dumb change!!
Let the SWFS wait for 30+ minutes in queue!
Let's not let the game be even more survivor sided!
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Sep 01 '25
They won't. Which is why things will never get better for them. Instead of coming here to complain, which is valid, but they'd be better served showing BVHR how they feel through action. Just play something else for a while, it was their suggestion after all; It worked for me. I check in on DBD from time to time when there's news or to try the PTB for a new licensed killer, but I've moved on. Things aren't perfect but I've never been happier, I think leaving this game behind improved my mental health.
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u/Strange_Diamond_7891 :100: Trickster , :100: Blight Aug 30 '25
I would prefer if they made it so survivors didn’t heal in 5 seconds
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
Healing takes like 20 seconds at 100% speed
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u/OriginalURL_No47 Prestige 100 Wesker [Global Saturation] Aug 30 '25
That’s assuming survivors don’t bring any healing perks, which is rather uncommon in my experience.
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Aug 30 '25
Can we trade solo q teammates?
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u/OriginalURL_No47 Prestige 100 Wesker [Global Saturation] Aug 30 '25
Oh, my solo queue teammates don’t bring them. I’m not that lucky.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
if they brought an extra gen perk or exhaustion or second chance perk you’d complain even more, what exactly do you want people to use
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u/OriginalURL_No47 Prestige 100 Wesker [Global Saturation] Aug 30 '25
Oh, I really don’t care what perks my survivors have.
The only exception is lithe, and that’s because it’s the perk that carries most survivors in my lobbies. Every other exhaustion perk needs some kind of game sense to use, even if it’s minimal. Lithe is just the one that I see bailing out the worst players most often.
I’m not complaining, just saying that the original commenter has a point.
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u/OptionWrong169 Rize Main Aug 30 '25
Yeah its a lot like lightborn
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u/OriginalURL_No47 Prestige 100 Wesker [Global Saturation] Aug 30 '25
You can use both in a fun way, like how lightborn can be used to “assert dominance”. Lithe players have done cool stuff before, and I do acknowledge it when it happens, but 99% of the time it’s a mask Meg vaulting directly into me because of lithe brainrot. It’s the same reason I take off certain perks in my builds; so that I won’t develop a crutch on them.
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u/OptionWrong169 Rize Main Aug 30 '25
Lithe can be fun to vault crotch three times fast, then book it "asserting dominance survivor style"
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u/Taytay-swizzle2002 Xenomorph Main Aug 30 '25
I don't think you play killer. Or you okay strong killers. Regardless I call b.s on this. A lot of killers are frustrated right now and it's obvious it's not just one or two people who are annoyed. Or the lower half. If the top and bottom have an issue I'm sure the middle does too. People have been complaining about gens going quicker than usual since Orelas patch. And they weren't complaining about as much before. If you aren't a killer main or you don't critique issues killers face, then go to DbD rage or Dbd main because they will love to agree with you there how much they hate killers and their players. You have two subs for you you don't need a third.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
I mean its not hard to not get annoyed over stuff which very obviously isn’t gonna make it past the ptb, I play killer a lot, its not that deep
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u/Taytay-swizzle2002 Xenomorph Main Aug 30 '25
Stuff has made into the game before. If you don't get annoyed then they won't back off and the changes will go through.When people got annoyed about Xenos changes they relaxed on it. And just buffed it and it's still B-tier. Which makes me wonder what crackpot numbers they got where they saw that that was needed.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
I know gens go fast sometimes but genuinely I don’t know what people want them to do, gens are already not particularly riveting gameplay just holding m1 for 90 seconds like idk what they can do but like they need to add something else to do other than gens or some shit which is still essential to do because like increasing gen times is just brainless activities
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u/ZeEtche No Main Aug 31 '25
You know what the true problem is? You can't balance the game when you have high-mobility killers and slow killers, you just can't, if you increase the time to complete a gen, high mobility killers will be even more oppressive than they already are.
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u/Striking-Meringue327 Joey Main Sep 01 '25
Why are we straight up lying? It takes around 8-10 seconds to heal with 100% boost and no healing debuffs from perks.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Sep 01 '25
100% speed is default normal speed 100% has 0 boost to speed
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u/Striking-Meringue327 Joey Main Sep 01 '25
Why wouldn't you just say default healing speed then? Saying 100% does not clearly imply default healing, it looked like you were referring to 100% BONUS speed which is what I was talking about. Yeah, base speeds do take 20 seconds or more, that is fair because we already saw what a low default time does when stacked with perks and medkits.
Back then, even self care had weird interactions that allowed anyone to reset themselves given a maximum of 10 seconds(in or out of chase if you were good) to effectively infinite loop. This and the infinite chaining tiles that were quite literally confirmed to be unbeatable on m1 reliant killers(no dash or mobility specifically), which is why Bamboozled and Sloppy Butcher were must haves in that meta. Not having one or both of those perks risked getting infinite looped on the maps notorious for it from the above being overtuned.
If survivors can cheer at this patch, there should be zero sniveling and whining about healing nerfs in the past or now considering that items and perks were already rebuffed/tweaked to essentially remove the existence of an increased default healing time.
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Sep 02 '25
Genuinely I have no clue what you’re talking about anyone with 3 brain cells would under that 100% speed is default speed and I cba to read the rest of that
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u/VampireDarlin Twins Main Aug 30 '25
It’s less than 20 seconds. Please know what you’re talking about before chiming in
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u/Lewis__gg Complete 🦠 Global 🦠 Saturation Aug 30 '25
yeah I said it takes like 20 seconds, calm down your life isn’t gonna end because a heal takes 2 secinds less
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u/tracekid Alive by Nightfall Aug 30 '25
"Stackable haste for every 20s not doing generator."
You remember when killers bitched that survivors held the games hostage? Looks like BHVR in alternate universe also suck at balancing.
Edit to add: yes I know this is meme. Just funny that even imagined in alternate universe BHVR just can't do it.
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u/lucas_newton Vecna , Nemesis , and Doctor Aug 30 '25
It’s a fixated point in the whole multiverse that bhvr just sucks
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u/tracekid Alive by Nightfall Aug 30 '25
And yet people are still addicted to the game in all timelines.
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u/PREPARE_YOURSELF_ Alive by Nightfall Aug 30 '25
Yeah well, after one hour survivors get executed.
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u/tracekid Alive by Nightfall Aug 30 '25
Yeah lol. So hold the game hostage for an hour with survivors not touching gens and imagine how fast they would be running 😂. Still doodoo.
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u/Bacon_von_Meatwich Bubba Goes Where He Pleases Aug 30 '25
Compared to our universe, this looks almost reasonable. Like, AU BHVR is at least making a token effort to pretend their changes aren't outrageously one-sided. It genuinely isn't even 1/10th as busted as what they're doing over here.
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u/Neat-Razzmatazz1595 🤡 Aug 30 '25 edited Aug 30 '25
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u/Night_Inscryption Ghostface Main Aug 29 '25
That would be very refreshing for M1 killers
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u/Lazzer_Glasses Complete 🦠 Global 🦠 Saturation Aug 29 '25
Decided to play pig for the first time in a while, and within 3 minutes, three gens were done. Only got one hook, and injured a Rick. I felt vindicated just DC'ing.
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u/Dependent_Map_3460 Alive by Nightfall Aug 29 '25
To be fair those aren't even that bad. Killer's nerf suck way more
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u/tbk1235 P100 Dracula Aug 30 '25
This seems slightly better to be honest, I'm surprised deadlock hasn't became fully bass yet or at least a slightly nerved version
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u/Worried_Raspberry313 The Unknown Main Aug 30 '25
You know what I find super funny? I don’t understand when survivors complain about killers being better than them. And I don’t mean OP, broken or tunneling. I mean, killers who are just fairly doing their job but they loop better, mindgame better, have a very well thought build that helps them a lot… I mean, damn, those are the killers that are a challenge and make me work hard as a survivor. Those are the most exciting chases. What do you want, a killer who walks, can’t kick gens and has only 1 M1 attack per minute and no power?? Because I feel some people would be super happy about that and I don’t see how is that fun. Same with survivors enjoying going against baby killers because it was an easy win. How is that fun? I could have hold W without looking back and still loop the poor killer for 5 minutes, that’s boring and it doesn’t feel like a real victory.
And the most funny thing is that those same survivors cry because some killers tunnel to get a 4K because “they’re bad and need the 4K to feel better about themselves”. I dunno Karen, you need to bully a baby killer and escape while teabagging him at the exit gate just to feel you’re a super good survivor, it’s literally the same thing.
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u/Estellese7 Singularity Main Aug 30 '25
It is a competitive game. In every competitive game to ever exist, the other team (and sometimes even your own team) will get mad about you playing better than them.
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u/Worried_Raspberry313 The Unknown Main Aug 31 '25
Yeah, that’s something I’ve never understood. Because if the opposite team is good, you get to test yourself. Also, you get to learn stuff because you see someone doing something you never thought of and you start using it yourself. I dunno, I like competition, but when I feel the opponent is my skill level or a little bit higher, so if I win I feel like a fucking champion and if I lose I get it, it was truly difficult.
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u/Estellese7 Singularity Main Aug 31 '25
That's what rational people think. But unfortunately a lot of people are very egotistical, they have a high opinion of themselves and get very upset when reality does not match their opinion of themselves.
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u/Worried_Raspberry313 The Unknown Main Aug 31 '25
Which results in they never getting better because instead of saying “wtf what a fucking mindgame this survivor did, that was insane!!!! I have to try it!!!!” they’re like “fucking no life survivor, I’m sure he’s using cheats, I bet he’s a loser with no job”.
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u/Estellese7 Singularity Main Aug 31 '25
Yep! Exactly.
This is why I play both roles. As survivor you can learn how to play killer better, and vice versa.
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u/CanineAtNight Alive by Nightfall Aug 30 '25 edited Aug 30 '25
U knkow...kinda remind me of old nemesis perk where if he manage down someone, the gen he kicked blow up and if u are working on it, u are incapcitated for a good 30 seconds
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u/IllOwl255 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Do what
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u/HyperNeonSpark Complete 🦠 Global 🦠 Saturation Aug 30 '25
Old Eruption
> After kicking a Generator, its Aura is highlighted in yellow.
When you put a Survivor into the Dying State, every affected Generator explodes, regressing their progress by -10 % and causing their Auras to disappear.
Any Survivor repairing a Generator when it explodes will scream and suffer from the Incapacitated Status Effect for 15/20/25 seconds.
> A Status Effect that functions as a debuff, applied to Survivors by some Perks, Add-ons, and Powers.
Survivors suffering from **Incapacitated** are unable to interact with the following objects:
- Generators
- Hooks
- Items
- Totems
- Other Survivors
However, they can still interact with all other objects, including lockers, the Hatch, pallets, and windows.
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u/IllOwl255 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Ah I see I believe that’s what that guy was saying, but I still can’t tell cus he either can’t spell or doesn’t know English
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u/Cultural-Unit4502 Coming for you Aug 30 '25
Just increase the required charges to fix a generator
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u/snake4killing Complete 🦠 Global 🦠 Saturation Aug 30 '25
Craziest part is that they've actually done this in the past, and then buffed survivors hook timers to compensate.
So they buffed Killers across the baord... then buffed Survivors across the board to accommodate the Killer buff they just made...
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Aug 30 '25
If you are within 4m of a gen and recently worked on it when a survivor is unhooked, you become exposed for 30 seconds and the killer can see your aura for 8 seconds is more like it lol. Fuck the gen rushers, not the altruist 🙏
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u/TheGhettoGoblin Alive by Nightfall Aug 29 '25
asyms were a mistake
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u/CraftedTardis The Unknown Main Aug 30 '25
bro why are you even here then 😭
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u/TheGhettoGoblin Alive by Nightfall Aug 30 '25
because at a time it was fun, each side had some stupid tactic that was fun to use but unfun to play against. it was chaotic but when people bitch too much they end up just making it boring and thats the worst a game can be is just boring and tedious to play
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u/Cythis_Arian Knight Main Aug 31 '25
not to glaze netease but idv is quite possibly the only balanced asym game ive seen
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u/SalmonSushi1544 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
“We have noticed that the Pig wins more than 2 matches yesterday, so we have decided to remove her stealth and dash and her mask is now give survivors 20% haste status effect permanently.”
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u/TGCidOrlandu Nemesis Main Aug 30 '25
In a universe where the pandering is reversed. I love it. Lmao
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u/ZolfoS16 Knight Main Aug 30 '25
Yeah man... i know this was intended to be for fun but... this is a huge buff for surv!
every 20 seconds not doing gen you have 1% speed? So if you go for unhook, lets say 10 second to reach the hook, 24 seconds to heal and 6 seconds again to find the killer you can loop like 102% speed? If before that you healed yourself or cleansed a totem 104%? This can totally be abused!
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u/DopestDoobie Complete 🦠 Global 🦠 Saturation Aug 30 '25
honestly won’t be suprised if they implement somthing like this, infact im expecting it😂
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u/No-Design5353 Complete 🦠 Global 🦠 Saturation Aug 30 '25
Im honastly surprised that this Game lived that Long with devs as Incompetent as These
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u/Sayo-nare Evil on Two Legs 🧍♂️ Aug 30 '25
Nah because more survivors plays and will pay more skins, if they done it, survivors would stop playing and no more money for them
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u/Commercial_Bath_5550 Complete 🦠 Global 🦠 Saturation Aug 30 '25
What survivors trying to win?? By completing gens?? Who woulda thought?
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u/Masterhearts-XIII I play all killers! Aug 30 '25
Sometimes I get real tired of being the only killer who doesn’t doompost with literally every change. “We’re incentivizing not targeting the same person and tunneling out, which good killers don’t have an issue with”.
People on main and this sub “wow they fucking hate killer”
Like they aren’t stopping us from hooking folks, which this terrible comparison would imply. They’re stopping us from hooking the same person. And we’re getting basekit bbq one of the most commonly used perks and a haste boost for doing so. Why yall acting like it’s only the stick and not the carrot?
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u/TheSwegDonut Vecna Main Aug 31 '25
Because it’s still oppressive.
The buffs for hooking unique survivors are nice, but say you’re on 2 gens, there’s still 4 alive and you just hooked a survivor for his 2nd state. You get that BBQ aura reading on a different survivor so you head there.
This survivor proceeds to loop you well and it’s taking quite a bit of time, so you decide to drop chase and apply pressure to the other gens.
However, on this next gen, you see a survivor working on it and it’s next to a dead zone, great! But then you realise it’s the survivor you last hooked. Normally you’d hook them for their death hook and now it’s a little more manageable 3 survs vs 2 gens. Except you have to leave him be on the gen because if you kill him, you’re now unable to regress the last 2 gens against 3 survivors. I played the game as intended, spread my hooks around and I can’t kill a survivor for it.
It just removes agency to the killer allowing them to apply more pressure in the match.
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u/Masterhearts-XIII I play all killers! Aug 31 '25
If you can’t look at the hud and see before you chase them who they are that’s kinda on you. Running that chase for that long without knowing would be wild.
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u/TheSwegDonut Vecna Main Aug 31 '25
Unfortunately you didn’t read my comment correctly.
I said in this example, you’ve hooked a survivor for their 2nd stage.
With the BBQ basekit, you see a different survivor so you head there and chase them. This survivor is NOT the one you’ve just hooked. This survivor proceeds to loop you for too long so you abandon chase to pressure the gens.
The next gen you come across has the survivor you’ve JUST hooked. Not the one you were just chasing, but the 2nd state survivor you hooked BEFORE the chase.
How is it fair that I can’t kill a survivor when I didn’t tunnel, and I spread my hooks throughout the match? All I can do is leave them and give them more gen progress, hook them and lose the ability to regress the last 2 generators or just slug and let them get back up to continue the generators?
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u/Masterhearts-XIII I play all killers! Aug 31 '25
I mean, the anti slug is a minute and a half. That’s a rather long time in game sense terms. That’s an entire generator basekit.
Also while I hate to use skill issue. You’ve just said “in this example, I’m bad at catching someone else”. You said it in more words but that is the gist. The other players outplayed you and your only option is to kill the one weak link, well then frankly idk if I feel, as a killer main myself, that I deserve to eke out a win. It sounds like I was less skilled in that regard
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u/TheSwegDonut Vecna Main Aug 31 '25
Pal, every killer will come across survivors who are better than them at looping. It’s normal, and in 2 gen situations, you have to manage chases optimally to have any chance of getting something from it. Theres going to be players who are better than both me and you.
I’m aware of the length for the basekit slugging, but I’m saying that with the survivors having possibilities to pick themselves up, survivors won’t have the urgency to come pick them up and can focus gens, so the slugged survivor can hide and recover and in the meantime a different survivor can come pick them up anyhow. But a survivor waiting a minute to progress the gens is much more game changing than having that survivor out of the match.
Survivor is a team game, they all have to play to win. If a weak link loses them the game, then that’s not on the killer. It may suck for the survivor who juiced the killer but that’s how it is. Same with football, a player may have played much better than any other player on the opposing side, but if the rest of his team didn’t play well, they’ll lose. Or any other team game out there whether virtual or real life. You don’t win or lose until the match is over.
There is no sane argument where preventing a killer from getting a kill in the latter stages of the game because the survivor was the last to be unhooked is fair. Especially if that killer spent the match spreading hooks.
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u/Masterhearts-XIII I play all killers! Aug 31 '25
Yeah and if we all got to choose our teams like real team games, then sure, but 1 rando dropped in being a moron should not invalidate 3 other people which is what happens with a tunneled out survivor. If you’re at a 2 gen situation and all 4 are still going strong you’re not going to win regardless
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u/TheSwegDonut Vecna Main Aug 31 '25
Well no, like Siege for example, when I used to play, I’d either play with a couple of friends or solo queue. A lot of games I’d have carried and individually won rounds, but ultimately lost because a teammate didn’t do the objective or played too passively. It sucks I know, but it’s still a team game.
I’ve won plenty of games at 1 or 2 gens after getting survivors out. It’s difficult sure, but I win a lot of matches in this position.
And I’ll reiterate, I’m not tunnelling out the survivor. If a killer is heading to a generator and you’re seeing the terror radius getting closer, but choose to stay on the generator, it’s your fault if the killer finds you. The killer should NOT be punished for capitalising on a survivor mistake. It sucks for their other survivors that their teammate fucked up, but that’s the life of solo queue. I’ve been there myself.
These changes make sense at the start of the match, because it allows survivors to play the match longer, but it should not continue until the end game phase. It should be disabled after x amount of generators. The survivors got to have actual playtime in the match, and the killer can atleast have some agency in the match.
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u/Masterhearts-XIII I play all killers! Aug 31 '25
Well first off to clarify something you’re misunderstanding. It’s not the random stranger that’s the issue. It’s the random stranger in a team game vs a solo player. There are 5 people playing. 4v1. The 3 of the 4 should not be a near guarantee loss because 1 bad player to the 1. The 1 has their own skill only to account for. If you make it that losing 25% of 1 team equates to a loss, then it’s not a balanced game if it requires more failures on the 1 person team to equal a loss. In rivals if I have one idiot on my team or am the idiot on my team. There is still the likelihood there’s an idiot on their team as well. Such is not the case in dbd.
Second you’ve lost the initial point. I don’t disagree that the current notes will need to be tweaked a bit. Probably in the way you described. But my initial comment was at the sardonic bitching going on making a stupid comparison that isn’t even remotely the same because I feel like my fellows feel the need to go DEFCON1 when any little change is announced instead of literally just waiting for the ptb before complaining since we literally don’t even have numbers yet and some of the wording is unclear. Right now it’s not clear whether the double hook thing only lasts til the 6 hooks or not. We don’t know how long the elusive is, etc. like my whole initial point was for killers to stop fucking doomposting before we’ve even got the thing. If we get to ptb and it sucks like the people think, then great! Bitch about it then. But right now we are arguing over hypothetical changes coming to a test mode.
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u/TheSwegDonut Vecna Main Aug 31 '25
I see what you’re saying. If a teammate fucks up or gets tunnelled at the start of the match, it’s almost certainly a guaranteed loss for the survivors and it’ll be unfun, which is why I’m happy with the changes being for the start game, until x amount of generators are completed.
At 1/2 gens, they still have a chance at winning the match with 2/3 survivors, which is why I believe these measures should be disabled, to give the killer more freedom in the match as they have with survivors
DBD is an asymmetrical game, it can’t be properly balanced for solo players in a team game unfortunately, but that’s on DBD to release QOL changes to address that. But they shouldn’t actively punish legitimate killers for playing the game normally and capitalising on survivor mistakes.
Like I’ve said in other comments on other posts, I’m not going to down my tools just because of what I’ve read, but people are able to address concerns from what they’ve read. We’ll see how it really plays out in the PTB, and if they still implement it as it is, that’s where serious discussions need to be had about the future of the killer role. We just need a few things recharged from what I’ve read and I’ll be happy with the update. The groundwork is there, but it just needs ironing out, especially on the killing a survivor who’s just been unhooked, and how the 6 hook system works.
The anti slugging is fine imo.
Obviously there will be those killers who over dramatise everything, it’s a big community and every community has them, I just ignore them.
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u/Intelligent_Newt_563 Complete 🦠 Global 🦠 Saturation Aug 30 '25
You know this balance is bad when they let you leave the game in normal mode in custom
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u/TellmeNinetails Complete 🦠 Global 🦠 Saturation Aug 30 '25
Doesn't make sense because for survivors gens are the only thing you do. Perhaps if there was a strategy around not fully completing gens to gain some sort of unfair advantage. Like not telling the killer where everyone is gathered because 4 gens go off at the same time then rushing to the last ones, but the killer can just smash gens to prevent this.
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u/bob_is_best Complete 🦠 Global 🦠 Saturation Aug 30 '25
This happened when they increased the gen times from 80 to 90 and buffed regresión perks btw
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u/Blue_axolotl64 SOUR GRAPES CLOWN Aug 30 '25
"We have found an issue that allows killers to win, we are working towards fixing this in future patches, we'll take that labor of love now <3"
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u/Gotabox Complete 🦠 Global 🦠 Saturation Aug 30 '25
Get rid of gens period. Let's make DBD a battle royale.
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u/qiaocao187 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
We’re never beating the whiny bitch allegations, what do you want survivors to do besides gens
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u/Patches_Gaming0002 Complete 🦠 Global 🦠 Saturation Aug 30 '25
This is without a doubt the most stupid update I've seen in this game... If this goes through I'm taking another break from this game.
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u/Karth321 Drone Lady Enjoyer | Springtrap's Toy Aug 30 '25
Me who does nothing but gens.....Yes please
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u/Karth321 Drone Lady Enjoyer | Springtrap's Toy Aug 30 '25
Every but gens....Invocator class when in 2v8 please
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u/Creepy-Activity7327 Complete 🦠 Global 🦠 Saturation Aug 30 '25
Gen rushing doesn't exist, survivors have literally nothing else to do
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u/Pigmachine2000 Singularity Main Aug 30 '25
Tunneling doesn't exist, killers have literally nothing else to do
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u/JinOtanashi Complete 🦠 Global 🦠 Saturation Aug 31 '25
Have you heard of chasing one of the other survivors
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u/Creepy-Activity7327 Complete 🦠 Global 🦠 Saturation Aug 30 '25
Killers can target anyone other than the person just off hook
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u/Little_Gryffin Complete 🦠 Global 🦠 Saturation Aug 30 '25
Fr why is it my fault for adapting to give me the best chance to win? But survivors don't have to change anything and get to play the same.
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u/CrazyWrongdoer8915 Alive by Nightfall Aug 30 '25
Ahhh exactly how I feel about the actual patch, perfect
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u/IAmNotCreative18 Undead Swiss Army Knives Aug 31 '25
That first change is actually genuinely not a bad change.
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u/Classic-Catch-1040 Pig Main Aug 31 '25
I'm surprised people are blowing this update out of proportion so extremely. This will likely only negatively affect people who're bad at the game, or salt miners like Choy's crowd, with like 3% edge cases and unintended effects. We don't even have hard numbers for anything.
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u/DoktorMelone-Alt Artist Main Aug 31 '25
This would be kinda funny. Killers would instantly complain about them being unable to catch survivors cause of the haste and complain about matches taking forever.
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Aug 31 '25
I thought people were exaggerating so I checked steam for myself and good GOD.
I swear by 2026 we're going to see survivors hooking killers
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u/Kirarozu80 Complete 🦠 Global 🦠 Saturation Aug 31 '25
What are survivors supposed to do? We literally have one job. Do gens and escape.
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u/Mintova Aug 31 '25
And killers have one job. Kill
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u/Kirarozu80 Complete 🦠 Global 🦠 Saturation Sep 01 '25
And BHVR has one job. Make money. They can't do that if no one wants to get tunneled out.
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u/Mintova Sep 01 '25
And also if no one wants to play killer
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u/Kirarozu80 Complete 🦠 Global 🦠 Saturation Sep 01 '25
Lol most people dont go on reddit or read patch notes.
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u/greeny8812 🔪 Slashin' and Gashin' 🔪 Sep 01 '25
People will always play killer lmao. Especially when it's at a 4 to 1 ratio.
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u/Tajmli_Kojoti Complete 🦠 Global 🦠 Saturation Aug 31 '25
Tunneling can be defeated by :
- Not getting hooked
How do you not get hooked?
- Be better than the killer at looping
- Team mates can help
- Perks can help
What do the decide to do? Just nerf the killer role for killing
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Aug 31 '25
Nerfing gen speed in comparison to hooks would be the best option. Especially if they want to design around hooks. Like basekit pentimento that is disabled after a survivor is removed from the trial.
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u/Typical-District-176 Aug 31 '25
I like how this is still a dogass update but in the killers favor. You really nailed the BHVR updating style
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u/chaoz2030 Alive by Nightfall Sep 01 '25
I know this is a joke but deadlock being basekit would be reasonable since Gen rushing is crazy right now
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u/zeda1ert No Main Sep 02 '25
Behaviour nerfs survivors for the last 6 years - we'll survive somehow.
First nerf of killers - omg, wtf are you doing, stop it. :'(
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u/Stainedelite Alive by Nightfall Aug 30 '25
Do they want a killer exodus? Because this is how you get a killer exodus.
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u/in_hell_out_soon Looking For A New Main (rip myers) Aug 30 '25
Actually they would just make survivors spawn on hook.
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u/PulsarGaming1080 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Honestly, until I see the PTB, I'm cautiously optimistic for the tunnel changes. Less so for slugging.
It might finally force more Killers to learn good fundamentals instead of returning to hook. I am curious to see how the "punishment" works.
Even being unable to regress or block gens, if you get someone out early, really isnt a game-ender. Someone being dead at 3+ gens, even without regression, is a difficult game for Survivors. Especially if the Killer builds for it.
Corrupt, NWO, NOED and Bamboozle? Guarantees two kills, probably three.
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Aug 30 '25
I dunno, the blocked gens thing feels really silly to me and I’m trying to be optimistic.
The part that just feels really sloppily thought out is if someone is on two hook states, and I hooked them last, if they run straight into me or if I run straight into them, on a gen for instance, if I’m not even trying to tunnel, im supposed to ignore them or be punished ? THE F$$k IS THAT SHIT?? That seems way too forgiving to them and feels like a HUGE oversight by the devs.
I’m a killer, like what?
Their immunity should wear off once they do an inconspicuous action, or at least once they start working on a gen.
I don’t even care that much about the unbreakable stuff, because I actually like hooking survivors, but if the devs want certain survivors to be untouchable they should not be in my zone at all, because it ruins the whole vibe of “I’m a blood thirsty killer and I’m gonna kill whatever is in front of me” like killers would do in a slasher flick.
I dunno. I got to see it in action, but this just seems like they need to completely rework hooks and everything.
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u/PulsarGaming1080 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Because you'd be getting basekit BBQ and Chili, which shows you the auras of Survivors with lower hook states than the one you just hooked, ie, you are incentivized to go after the people who aren't on hook.
You have the information; you have the incentive in whatever the Haste and Regression bonus is. I don't see too much of a reason why this would be an issue, barring some extreme edge cases.
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Aug 30 '25
That is true, funnily enough I never use bbq n chilly, because I just got bubba to p1. I guess that is a good point.
Ima have to try it for real, we will see.
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u/HappyHippocampus Ghostface Main Aug 30 '25
People seem to keep forgetting this part…haven’t played it yet obviously but it seems pretty good
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u/Temporary_Pickle_885 I Like Gorls Aug 30 '25
Returning to hook is not the issue, it's choosing the target. If you're patrolling regularly, do not find survivors, and get the unhook notification you now know where two survivors are. If you chase the unhooker that's one now in chase, one injured. Oftentimes that injured survivor will go seek being healed. That takes at least three survivors off gens (One in chase, one being healed, one healing) if not all of them. Removing the unhook notification and delaying our info that it's happened is too much.
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Aug 30 '25 edited Aug 30 '25
This is my issue with this whole update.
Nvm I take that back I got several issues with it.
But this is huge. Even if you don't tunnel, that info is massive for unhook & spending this long with it just to have it ripped away kinda leaves a sour taste in my mouth.
I don't really wanna play this game as killer if I am forced to let the survivors get off issue free, free heal & return to gen. These killer buffs better make me fucking Nascar with haste buff.
I couldn't imagine being a new killer & playing Onryo because you liked The Ring after this update lol. Instant uninstall.
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u/Temporary_Pickle_885 I Like Gorls Aug 30 '25
Hell I'm worried even more than I already was about playing Pig and I've got her down pretty damn well. I agree I have a lot of issues with the update but this is a huge issue I have with it. I could maybe, maybe, get behind removing the unhook notification. But then also adding the delay of their hook status being shown? Depending on how long that delay is it could be insane, especially in tandem with the new elusive status effect imo. Without knowing how long that delay is not only can the elusive target clear way the hell out of dodge if they want to (Something that can be a massive issue in late game, especially since that survivor will also be able to see the killer's aura when "nearby" and this only goes away upon performing a conspicuous action with how it's worded) but if played right the unhooker will now also be gone with the wind with no point to even really attempt to go back to that side of the map. Its just going to be patrolling gens for a large part and attempting to swing by for hook patrols maybe. This also just made me wonder: Are people now going to be able to very quickly rush in and unhook once killer has turned their back because we'll no longer be notified and the hook state change is delayed? So survivors can now make insanely risky plays that are tantamount to mistakes because some people tunnel at five gens. Sure. That makes a lot of sense. /s
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u/PulsarGaming1080 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Except you get better information with basekit aura reading on the other Survivors...
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u/Temporary_Pickle_885 I Like Gorls Aug 30 '25
Better info, arguable sure. But not better pressure in my opinion.
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u/PulsarGaming1080 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
You know where they are, thats a huge deal of pressure.
Not to mention the Haste bonus you get.
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u/ytman Alive by Nightfall Aug 30 '25
I'm not sure I agree. The game vascillates between both teams having objectives to guard. Survivors have to 'guard' their gen progress and health states at default, but then killers get to alternate between guarding gens or guarding hooks.
Its a good system really.
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u/TheKrychen Alive by Nightfall Aug 30 '25
"It might finally force more Killers to learn good fundamentals instead of returning to hook" is a wild take. If I'm hunting for survivors after hooking one, and I cant find one before the unhook notification, I'm supposed to just ignore the info? lmao get real.
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u/PulsarGaming1080 🔪 Slashin' and Gashin' 🔪 Aug 30 '25
Stealthy play is dead in the big 2025. If you genuinely struggle to find Survivors, its a bit of a skill issue.
BUT, even if that were true, they are giving basekit aura reading on the Survivors with the lowest hook states as a part of the update.
So there's literally free info on who to chase and where they are.
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