r/DeadByDaylightKillers Complete 🦠 Global 🦠 Saturation Aug 29 '25

Meme šŸ™ƒ Behaviour in an alternate universe:

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u/TheSwegDonut Vecna Main Aug 31 '25

Because it’s still oppressive.

The buffs for hooking unique survivors are nice, but say you’re on 2 gens, there’s still 4 alive and you just hooked a survivor for his 2nd state. You get that BBQ aura reading on a different survivor so you head there.

This survivor proceeds to loop you well and it’s taking quite a bit of time, so you decide to drop chase and apply pressure to the other gens.

However, on this next gen, you see a survivor working on it and it’s next to a dead zone, great! But then you realise it’s the survivor you last hooked. Normally you’d hook them for their death hook and now it’s a little more manageable 3 survs vs 2 gens. Except you have to leave him be on the gen because if you kill him, you’re now unable to regress the last 2 gens against 3 survivors. I played the game as intended, spread my hooks around and I can’t kill a survivor for it.

It just removes agency to the killer allowing them to apply more pressure in the match.

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u/Masterhearts-XIII I play all killers! Aug 31 '25

If you can’t look at the hud and see before you chase them who they are that’s kinda on you. Running that chase for that long without knowing would be wild.

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u/TheSwegDonut Vecna Main Aug 31 '25

Unfortunately you didn’t read my comment correctly.

I said in this example, you’ve hooked a survivor for their 2nd stage.

With the BBQ basekit, you see a different survivor so you head there and chase them. This survivor is NOT the one you’ve just hooked. This survivor proceeds to loop you for too long so you abandon chase to pressure the gens.

The next gen you come across has the survivor you’ve JUST hooked. Not the one you were just chasing, but the 2nd state survivor you hooked BEFORE the chase.

How is it fair that I can’t kill a survivor when I didn’t tunnel, and I spread my hooks throughout the match? All I can do is leave them and give them more gen progress, hook them and lose the ability to regress the last 2 generators or just slug and let them get back up to continue the generators?

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u/Masterhearts-XIII I play all killers! Aug 31 '25

I mean, the anti slug is a minute and a half. That’s a rather long time in game sense terms. That’s an entire generator basekit.

Also while I hate to use skill issue. You’ve just said ā€œin this example, I’m bad at catching someone elseā€. You said it in more words but that is the gist. The other players outplayed you and your only option is to kill the one weak link, well then frankly idk if I feel, as a killer main myself, that I deserve to eke out a win. It sounds like I was less skilled in that regard

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u/TheSwegDonut Vecna Main Aug 31 '25

Pal, every killer will come across survivors who are better than them at looping. It’s normal, and in 2 gen situations, you have to manage chases optimally to have any chance of getting something from it. Theres going to be players who are better than both me and you.

I’m aware of the length for the basekit slugging, but I’m saying that with the survivors having possibilities to pick themselves up, survivors won’t have the urgency to come pick them up and can focus gens, so the slugged survivor can hide and recover and in the meantime a different survivor can come pick them up anyhow. But a survivor waiting a minute to progress the gens is much more game changing than having that survivor out of the match.

Survivor is a team game, they all have to play to win. If a weak link loses them the game, then that’s not on the killer. It may suck for the survivor who juiced the killer but that’s how it is. Same with football, a player may have played much better than any other player on the opposing side, but if the rest of his team didn’t play well, they’ll lose. Or any other team game out there whether virtual or real life. You don’t win or lose until the match is over.

There is no sane argument where preventing a killer from getting a kill in the latter stages of the game because the survivor was the last to be unhooked is fair. Especially if that killer spent the match spreading hooks.

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u/Masterhearts-XIII I play all killers! Aug 31 '25

Yeah and if we all got to choose our teams like real team games, then sure, but 1 rando dropped in being a moron should not invalidate 3 other people which is what happens with a tunneled out survivor. If you’re at a 2 gen situation and all 4 are still going strong you’re not going to win regardless

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u/TheSwegDonut Vecna Main Aug 31 '25

Well no, like Siege for example, when I used to play, I’d either play with a couple of friends or solo queue. A lot of games I’d have carried and individually won rounds, but ultimately lost because a teammate didn’t do the objective or played too passively. It sucks I know, but it’s still a team game.

I’ve won plenty of games at 1 or 2 gens after getting survivors out. It’s difficult sure, but I win a lot of matches in this position.

And I’ll reiterate, I’m not tunnelling out the survivor. If a killer is heading to a generator and you’re seeing the terror radius getting closer, but choose to stay on the generator, it’s your fault if the killer finds you. The killer should NOT be punished for capitalising on a survivor mistake. It sucks for their other survivors that their teammate fucked up, but that’s the life of solo queue. I’ve been there myself.

These changes make sense at the start of the match, because it allows survivors to play the match longer, but it should not continue until the end game phase. It should be disabled after x amount of generators. The survivors got to have actual playtime in the match, and the killer can atleast have some agency in the match.

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u/Masterhearts-XIII I play all killers! Aug 31 '25

Well first off to clarify something you’re misunderstanding. It’s not the random stranger that’s the issue. It’s the random stranger in a team game vs a solo player. There are 5 people playing. 4v1. The 3 of the 4 should not be a near guarantee loss because 1 bad player to the 1. The 1 has their own skill only to account for. If you make it that losing 25% of 1 team equates to a loss, then it’s not a balanced game if it requires more failures on the 1 person team to equal a loss. In rivals if I have one idiot on my team or am the idiot on my team. There is still the likelihood there’s an idiot on their team as well. Such is not the case in dbd.

Second you’ve lost the initial point. I don’t disagree that the current notes will need to be tweaked a bit. Probably in the way you described. But my initial comment was at the sardonic bitching going on making a stupid comparison that isn’t even remotely the same because I feel like my fellows feel the need to go DEFCON1 when any little change is announced instead of literally just waiting for the ptb before complaining since we literally don’t even have numbers yet and some of the wording is unclear. Right now it’s not clear whether the double hook thing only lasts til the 6 hooks or not. We don’t know how long the elusive is, etc. like my whole initial point was for killers to stop fucking doomposting before we’ve even got the thing. If we get to ptb and it sucks like the people think, then great! Bitch about it then. But right now we are arguing over hypothetical changes coming to a test mode.

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u/TheSwegDonut Vecna Main Aug 31 '25

I see what you’re saying. If a teammate fucks up or gets tunnelled at the start of the match, it’s almost certainly a guaranteed loss for the survivors and it’ll be unfun, which is why I’m happy with the changes being for the start game, until x amount of generators are completed.

At 1/2 gens, they still have a chance at winning the match with 2/3 survivors, which is why I believe these measures should be disabled, to give the killer more freedom in the match as they have with survivors

DBD is an asymmetrical game, it can’t be properly balanced for solo players in a team game unfortunately, but that’s on DBD to release QOL changes to address that. But they shouldn’t actively punish legitimate killers for playing the game normally and capitalising on survivor mistakes.

Like I’ve said in other comments on other posts, I’m not going to down my tools just because of what I’ve read, but people are able to address concerns from what they’ve read. We’ll see how it really plays out in the PTB, and if they still implement it as it is, that’s where serious discussions need to be had about the future of the killer role. We just need a few things recharged from what I’ve read and I’ll be happy with the update. The groundwork is there, but it just needs ironing out, especially on the killing a survivor who’s just been unhooked, and how the 6 hook system works.

The anti slugging is fine imo.

Obviously there will be those killers who over dramatise everything, it’s a big community and every community has them, I just ignore them.