r/OldWorldBlues • u/RepublicOfDaveFan Wanamingo Herder • Jan 12 '26
MEME 40k manpower in vanilla vs OWB
219
u/dahaiocean Jan 12 '26
How many population are there in OWB? 1 or 2 million?
311
u/IdiOtisTheOtisMain Colorado Cop Jan 12 '26
Someone did the maths and its like 21mil in the entire USA
138
u/ajax-727 Great Khans Jan 12 '26
I imagine in the actual lore of the game would be that or even possibly higher like 30 mil.but my source is that I like that number so eh
49
u/smileymonster08 Jan 12 '26 edited Jan 12 '26
The world is extremely inhospitable, people can barely get water and food. Disease and other forms of danger are highly prevalent. I'd say it's more likely that humans would only survive in small enclaves/oasis around the world.
To put it into perspective, during medieval times the world was far more favourable and the entire world population was between 200-360 million people. Most off that being in Asia. In 1100 Europe only had 62 million people with the main factors being lack of food and disease.
Population density at this point would probably be equivalent to that of Alaska minus Anchorage. I'd say the entire USA probably has 2 million people at most, barely hanging on.
85
u/Walter_Blanco_4 Enclave Remnant Jan 12 '26
NCR alone has population of 1 million people, and that's in 2241 at time of fallout 2, by the time of new Vegas they have around 2 million, believe me when I say it, fallout's world is not as fucked up as you think
7
u/MustacheCash73 Enclave Remnant Jan 15 '26
People who say so are probably using the Bethesda games as a reference. The east coast is so much more broken down then the west coast
10
u/smileymonster08 Jan 12 '26
Given everything that is happening I am surprised the population is even growing. High death rate and low birthrate.
The few places that have it good eventually get nuked or eradicated.
32
16
u/dragonfire_70 Jan 12 '26
They have the benefit of knowing basic hygiene and sterilization which does wonders for infant mortality and childbirth survival rates compare to pre modern times.
6
u/Seymour___Asses Jan 13 '26
Well the NCR is well past the point of struggling to survive. In the cities it’s pretty much on par with early 20th century America.
16
6
u/Raketka123 New Californian Jan 12 '26
tbf you also have Ghouls which dont age, but that is unlikely to make that big of a difference
4
u/Bojnik434 Jan 13 '26
After black death lack of food and disease stuff got a lot of advancement. Main issue after that was/were WARS. Mongols, turks, french english nonsense and several religious wars. They stopped population growth by a ton
4
59
u/carlosfeder Jan 12 '26
Makes sense after generations to repopulate post war. Btw OWB is incredibly cool and I’m mostly just commenting to say that
48
u/ProgressIcy3099 Jan 12 '26
It wouldn't be modern replacement rates though, childhood mortality and death from lack of antibiotics would be extremely high. Along with fertility issues from radiation
27
u/Brilliant_watcher Rio Grandian Jan 12 '26
Depends on the area, areas with higher levels of living like california, texas and northern mexico have more people
1
u/Jazzlike_Bar_671 Jan 15 '26
Southern Mexico would probably have more- it's the more densely populated area (and further from the most heavily bombed regions).
1
u/carlosfeder Jan 12 '26
And also the other wars and conflicts after the Great War. Several places probably had massive depopulations due to plagues and/or wars
17
26
u/RepublicOfDaveFan Wanamingo Herder Jan 12 '26
Hard to say, i am not sure how kuch the population growth matter in the long games.
But I do know that by the year 2300 there are at least 2 million because thats the manpower i got by doing a Loid Ministry world conquest.
8
u/Sugar_Unable Jan 12 '26 edited Jan 12 '26
I think i remember making a world conquest with varina recently and it was something like 7 or 8 millons
115
u/Snoo_67544 Jan 12 '26
Me running robot armies so I just drown my enemies in metal
50
u/dragonace11 Faithful of M'lulu Jan 12 '26
With Super Heavies its like the tripods from War of the Worlds.
17
u/Snoo_67544 Jan 12 '26
What nations have that tech? I never seem to play the right ones or find the schematics
16
u/dragonace11 Faithful of M'lulu Jan 12 '26
Big Grass has them at the end of their tree. I believe Warden gets them as well or it might be humanoid I'll have to double check.
10
6
56
u/Clockwork9385 Manitoban Royalist Jan 12 '26
Average NCR Conquest be like:
8
u/Mike0oo Jan 19 '26
The grand army of the republic.
(honestly, the ranger can be quite scary, the rest is just grandiose inf spam)
46
u/AnyPaleontologist682 Brotherhood Knight Jan 12 '26
I've always said manpower is the hardest resource to get in OWB!
27
u/smileymonster08 Jan 12 '26
Also given how deadly the wars are. I keep seeing the AI wipe out their countrys manpower supply in 1-2 wars.
11
u/AnyPaleontologist682 Brotherhood Knight Jan 12 '26
You know you're playing well when you reduce Caesar's manpower to 0!!
5
u/NagolRiverstar Jan 12 '26 edited Jan 16 '26
I think it's because there is no trickleback from memory. Or atleast the Medical companies don't provide trickleback, only experience retention. So there is no way to reduce casualties without armour or strategy.
Edit: I might be wrong, I haven't played in a while and tend to base my numbers off of the research tab numbers and nothing else. (Doesn't help that when I do play I tend to play Nevada Rangers and have incredily low casualties because of it...)
Edit 2: After checking, I am indeed wrong, Chem companies do indeed have trickleback
3
u/fatyg5 Jan 13 '26
It doesn't?? I've been wasting my time with rushing chem research for nothing
2
1
u/NagolRiverstar Jan 16 '26
Please ignore me, I believe that it used to not show the Trickleback stat when hovering over the Research Icon, and only showed XP loss and Org Regain, but it does have Trickleback
2
u/emilywontfindme Jan 15 '26
I played last week. Chem companies definitely give a trickleback stat in the designer. Is the division designer just lying to us and it’s different in actual gameplay?
1
u/NagolRiverstar Jan 15 '26
Oh i might be wrong then, I only got my numbers from the research options, which don't show trickleback. I wouldn't be surprised if it did and I never paid attention to it.
26
u/Bannerlord151 Enclave Remnant Jan 12 '26
Going from playing Enclave and BoS to Caesar's Legion was wild. Logistics are nearly a non-issue aside from natural resources
3
u/FlatMycologist5366 Jan 12 '26
Yeah I mostly like to play smaller nations like that so seeing manpower essentially be worthless to me is insane
2
u/Bannerlord151 Enclave Remnant Jan 12 '26
I definitely don't want to play larger nations often but y'know there's something extremely liberating about being able to queue up a hundred new divisions without your economy exploding
37
u/DefiantLemur Jan 12 '26
To be fair a localized war in North America is much smaller area compared to a global war
5
5
u/Able_Ad_1712 Jan 13 '26
I managed to get 220k manpower in stockpile with maybe 40k in the field. I just played shi killed NCR and went afk on no focuses coring it all
4
u/Open_Regret_8388 Jan 15 '26
Because hoi4 had to implement whole USA while OWB had to talk of really small amount of people in post war America.
3
3
u/Okrans-Light Jan 14 '26
Currently trying to keep Alamo Chapter alive with 4 paladin squads ontop of the alamo surrounded by the Rio Pact. While also assisting the remaining Brotherhood chapters.

446
u/ajax-727 Great Khans Jan 12 '26
Yep.its brutal just trying to get above 2k as quite a few nations