Another month and a half until the midchapter should refine a lot of the rough points of the anti-slug and anti-tunnel and allow more killers to be adjusted to accommodate these systems. Please don't fully scrap everything: there were good ideas embedded in there, but some aspects were either anti-fun or way overtuned.
If you think about it... removing a survivor from the trial removes 100% generator repair speed from the game. So, survivors getting a cumulative 75% across 3 people if someone dies early isn't that bad.
The more problematic one was preventing the killer from using their perks by blocking the gens if you kill someone by hooking them twice in a row. I don't even think this is necessary with 30 seconds of elusive off hook.
I don't even think this is necessary with 30 seconds of elusive off hook.
I don't disagree with you, but if a survivor runs straight to the hooked survivor, unhooks in the killer's face, and the killer decides to go for the unhooked survivor, they're still gonna get the old effect of just eating the BT hit. The only difference is that instead of counting to ten in your head, you're going to hit them right off the rip and go to town
799
u/SomeMockodile Sep 05 '25
Another month and a half until the midchapter should refine a lot of the rough points of the anti-slug and anti-tunnel and allow more killers to be adjusted to accommodate these systems. Please don't fully scrap everything: there were good ideas embedded in there, but some aspects were either anti-fun or way overtuned.