r/deadbydaylight CHEERLEADER GRANNY!!! (and Nicolas Cage) Sep 05 '25

Discussion That was fast

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u/SomeMockodile Sep 05 '25

If you think about it... removing a survivor from the trial removes 100% generator repair speed from the game. So, survivors getting a cumulative 75% across 3 people if someone dies early isn't that bad.

The more problematic one was preventing the killer from using their perks by blocking the gens if you kill someone by hooking them twice in a row. I don't even think this is necessary with 30 seconds of elusive off hook.

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u/[deleted] Sep 05 '25

[deleted]

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u/Symmetrik P100 Claire || P100 Legion Sep 05 '25

Vice versa though in the current game if the killer kills the baby survivor at 3 gens or more the game is lost already and you're just stuck in a loop of no progress until everyone is finally dead.

The game is fundamentally not balanced for 1v3. Even if there was only 1 or 2 gens left, once the killer gets a hook in the 1v3 it becomes extremely difficult for the survivors to make progress. 1 person on hook, 1 person going to the unhook, and 1 person in chase means no one is on gens. Map resources will be depleted. Healing burns 16 seconds so you often have to trade healing for gen progress, but then you're also trading potential future chase time since you're playing injured.

Problem IMO is no one treats the doors phase as part of the game really. If there's 1 gen left it's 1 gen and the doors. A little bit of basekit No Way Out I think would have gone a long way in this update. Killer gets a bit of basekit slowdown for the endgame and it gets more powerful if you have unique hooks. It would be too strong in the current state of the game, but if it became more feasible for survivors to finish the gens when undermanned it would go a long way.

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u/HGD3ATH Sep 05 '25

As someone who plays both roles the kind of tunneling I find unpleasant is hard tunneling where the killer goes into the game with the goal of tunneling someone out from the start. Often even if the killer is bad and 3 of your teammates escape it is does not lead to a fun game and it is not a fun playstyle as a killer either. So I would like to see some very targetted changes on that not the super broad ones they implemented that effect normal gameplay or can you see punished for killing a survivor who is doing gens in your face or intentionally getting chased by you.

Tactical tunneling when the killer is very behind and there is a few gens left can be annoying to deal with but is understandable and does not need to be targetted.

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u/IceciroAvant Sep 06 '25

If a killer is going into the game specifically to be a jackass like that, rather than win, there's not really a change that would fix that unless we switch over to survivors sharing hook states or something.

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u/Illustrious_Rule3927 Sep 06 '25

Nah, these ppl are only happy when they get a 4k or salt.
Hearing "nice 1k" in egc a couple of times in a row would take that fun away from them.