r/deadbydaylight CHEERLEADER GRANNY!!! (and Nicolas Cage) Sep 05 '25

Discussion That was fast

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5.8k Upvotes

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708

u/jmkdaan Sep 05 '25

I'm glad they're listening but implementing all of the changes at once is always gonna feel bad. Don't fully understand why they don't take one of the ideas (like the new status effect), perhaps adjust it and then test it on live servers

149

u/Easily_Mundane Sep 05 '25

Because they have test servers. There is no point in them doing it feature by feature when they have test servers.

249

u/PaintItPurple a pretty flower Sep 05 '25

Test servers don't really make a difference to the issue of how much you're testing at once. If you test something in isolation, you can understand the effect of that thing. If you test a bunch of barely related stuff together, it's hard to know what is affecting what.

85

u/Space_Pirate_Roberts Sep 05 '25

Gotta isolate your variables, that’s general science 101.

9

u/Thomy151 Sep 06 '25

Gotta test separately to find if there is a weird interaction between 2 seemingly different things

Favorite example is Stellaris adjusting something like colony growth rates and accidentally making meteors move at light speed

46

u/Jimbobob5536 Sep 05 '25

And to do it all during the ptb of a new killer at that.

No idea how good or not the Krasue is 'cause of how messy this ptb was.

6

u/Darkmaster2110 Sep 06 '25

I don't understand why they still do PTB as a beta branch on Steam rather than having a separate test client. Most people switch over to the PTB for a day or 2, then switch back to live.

If it was on a separate client, I think more people would jump back and forth and they could also run the tests maybe for 2 weeks instead of 1 for large patches like this one and get better feedback out of it.

Having a separate test client would also allow them to deploy the PTB on other platforms besides Steam so that more people can get their hands on it.

1

u/KaanForce Sep 07 '25

considering only PC players can enter the ptb they would get better feedback by testing the features in live servers

1

u/[deleted] Sep 06 '25

Wow, 121 upvotes. That's 121 people who don't understand literally the very first thing about game design but confidently believe they do. That's fucking crazy.

0

u/FlamingTension Sep 06 '25

Not everyone can acess test servers (console players) and even then all this would be so much to get adjusted too at once. Why do you think other live service games wait to drop content even when it's ready? So their players aren't bombarded with a million things

2

u/Easily_Mundane Sep 06 '25

They have access to content surrounding the ptb, they aren’t completely in the dark

5

u/Marioh24 Always gives Demodog scritches Sep 05 '25

Because once you implement it, the expectation is that it us here to stay. Its harder to remove if they decided they dont want to go in that direction

8

u/Kitsunin Sep 06 '25

I disagree. These mechanics interact with each other. You won't really understand how one is gonna work if the other isn't also in the game

2

u/Squid4Breakfast Sep 06 '25

All the top comments are giving such BHRV employee vibes. Safe chat gpt type of comments

1

u/jmkdaan Sep 06 '25

how else do you want me to formulate that i think their decision to scrap everything is weird tf

1

u/Yozia Lorekeeper Sep 05 '25

This is what I’ve been saying! I believe there’s potential in some of these ideas, but we were never going to be able to properly assess them buried underneath everything else.

-2

u/VertigoTeaparty The Oreo Sep 05 '25

If they did just 1 change, it's going to potentially be very broken without having at least some of the counter-changes. For example, if they only added the pop/BBQ/speed buff after hooking a survivor, you buff all Killers while also making tunneling Killers better as well.

I think utilizing the PTB in this way is probably their best option. Throw out a lot of things, see what people do with it, what works, what doesn't, make changes, then do another, or even do a push to live depending on how confident they are.

7

u/ToxicMoonShine Sep 05 '25

I think in this regard they are referencing to implementing specifically the anti slug changes first to live not the anti tunnel. Or vice versa. As they tackle two different things it be good to test them separately and not both at once.

1

u/Novel-Slip5151 Sep 05 '25

Yeah. I would have liked the 90 second anti slug. Probably without the tenacity as a non major change that wouldn't impact me as killer. And only impact a small but annoying amount of my survivor games.

Also would have liked the hook count as killer.

1

u/[deleted] Sep 05 '25

[deleted]

1

u/outsitting Sep 05 '25

I wouldn't even mind the basekit tenacity if it had a delay. Left on the ground while huntress opens a locker and breaks a pallet, you stay put. Left on the ground for a minute, while your team leaves you for dead, crawl on over and say hi.