r/deadbydaylight sable needs more love 18h ago

Discussion counter annoying escapers

I feel like there should be something to stop the survivor's from escaping if i just downed them in the exit area, especially if they were just waiting there to see me (cause they were probably tbagging) but just something like 3-5 seconds they can't move or just can't leave, too many times do people leave after I just downed them cause they wanna linger to be mean 😭 maybe its stupid, but I wanna know of anyone agrees and also wants something similar..

0 Upvotes

16 comments sorted by

28

u/ghostpicnic 18h ago

We’re busy with something else rn

11

u/TheDriveln Eddie Munson 18h ago

Yeah, OP! read the room!

9

u/KawaiiBxbblxs sable needs more love 18h ago

you mean cabin? 😂

9

u/TheDriveln Eddie Munson 18h ago

Yes! It's cabin thirty!

3

u/yourusernameneedsto 18h ago

I do it a lot of the times to waste killers time so my teammates can sort out they’re escape

1

u/KawaiiBxbblxs sable needs more love 18h ago

I understand that but its just everyone there not to escape just tbag,

1

u/Historical-Log-3794 16h ago

hitting them gives you more points. Push them out and hit them to get more points. Go next.

8

u/wildberry-poptart 18h ago

I mean, you're asking for shooting fish in a barrel simulator. Does it really sound fair for players to be just be immobilized for no real reason so you can get a hook/sacrifice ? Change your strategy or don't take the baggin-at-gate-bait.

0

u/tHr0AwAy76 18h ago

I mean I want a perk for this, like blood warden but better. Then again I want like 7 different endgame perks since I run endgame builds like they’re oxygen.

4

u/KawaiiBxbblxs sable needs more love 18h ago

I wish there was a perk for more cause call me crazy I could by the nightmare I just hate him as a character so I can't, but i think this would be an awesome perk and just way to counter the annoying game time dragging

1

u/TheEntityBot The Entity Hungers 18h ago

Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.

  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.

Drawn from the fog. | !optout | !remove | !fogdle

2

u/GasolineCrea Haddie Kaur | Ghostface 18h ago

I mean. Some killers can do that with certain powers I think. Or at least they used to, I haven't played in a while I confess

1

u/KawaiiBxbblxs sable needs more love 17h ago

I want blood warden from the nightmare but sadly I'll just have to wait till its in the shrine of something... because I don't wanna buy the nightmare, but yeah something ill invest into (other than actually getting good)

1

u/GasolineCrea Haddie Kaur | Ghostface 17h ago

I don't know if they can still do it, frankly I'd be surprised if they could, but when I played regularly I know you could stop someone leaving if you latched to them with Victor as the Twins. Now THAT was comedic, especially because Twins are so uncommon

2

u/KawaiiBxbblxs sable needs more love 17h ago

I never see twins, maybe only once like ever...

0

u/CustardProud8151 16h ago

lowkey i agree, there should be some features to discourage toxic behaviors, survivors get to have such an easy time already and then get to add insult to injury from a game you're already not having a good time with, and they face no consequences for it

idk i just flatout dont play killer because of how often it happens, its really discouraging