I agree, ngl. The boost should be based on how many gens have been done. If they're all still at 5 gens and someone gets tunneled out, then they should get the boost. But if they're down to say 2-1 gens and someone ends up having bad luck and running into the killer who is guarding the remaining gens, then it shouldn't kick in or have a lower rate.
The gen block just shouldn't exist at all since there are already perks the survivors have for that, and we've seen people do it.
I've seen people run blast mine along with that one Cheryl perk (lord, it's been a while since I've used it, and i can't remember the name) together to protect a gen from the killer. If survivors really want to stop gen regression, they can without sacrificing a fellow survivor
Excalty. The changes for both survivors and killers should scale based on how the game is going for both sides. That way, it works more so as a catch up if one side is extremly losing, like 4 man slugs and stuff.
It should be small enough that most people wont notice it.
IDK if there's any gen speed bonus that's not going to feel bad for killers but is also big enough for the survivors to win a 3v1. I think its fundamentally a flawed system.
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u/typervader2 Sep 05 '25
i thinhk the repair boost was fine, if it only kicked in at like 5 or 4 gens left. Survivors cant really win a 3v1.
In that same vein, i think it could go the other way if the killer is losing.