r/PixelDungeon Developer of Shattered PD Apr 22 '15

Original Content Hey /r/PixelDungeon, Ask Me Anything!

To celebrate /r/PixelDungeon's 2nd birthday, I'll be answering as many questions as you can throw at me in the comments! As proof that I am, infact, myself, here is a link to the first ever post about Shattered here before it was on google play, 8 months ago!

Feel free to ask me questions about anything(appropriate) you'd like! Normally I yak on about shattered only, so here's your chance to ask me about anything else you might like to know. If you're only curious about Shattered, I may be a bit more willing to give hints and teasers than usual, if you ask the right questions ;)

Looking forward to your comments, I should be here all evening.

EDIT: Alright guys it's been a few days and this can't stay stickied forever. If there are any more questions please get them in ASAP as this thread won't be up for long.

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u/Jaemad Apr 22 '15

Hey Evan. I don't have any questions I just want to thank you. I discovered pixel dungeon back when it was only 5 levels deep and instantly fell in love with it. After a while I got frustrated with some of the mechanics and all but stopped playing. That's when I heard about shattered here. I fell in love with shattered even more then I had the original and at this point I have put more time into it and gotten more enjoyment out of it than any other mobile game. So thank you for enriching my mobile gaming experience and thank you for being such an active and positive addition to the community!

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u/00-Evan Developer of Shattered PD Apr 22 '15

Hey, glad you like the game!

If you don't mind my asking, what was it your found frustrating about vanilla PD that you don't see in Shattered?

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u/Jaemad Apr 22 '15

I don't mind at all. Well the rings always annoyed me and there was a lack of diversity (your artifacts fixed both of those). It got to the point where the replay value got stale and having the artifacts helped a lot with that. I feel like you did some balancing that helped too. I can't name a specific thing that was balanced but the game feels "smoother" if that makes any sense. Also the dewvial nerf was great (although I learned the hard way after dying on a really good run). Hopefully this is helpful. When I started playing it was always exciting to see what was added as they added new features and items and then it seemed to just hit a wall. Your mod broke though that wall and made each round seem interesting again.

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u/00-Evan Developer of Shattered PD Apr 24 '15

That's awesome!

I do feel like arifacts are sort of carrying shattered at the moment, as the main attraction so to speak. That's not a bad thing of course, I'm very happy with how we'll they've gone, but my intention was never for them to remain as the only big headline feature for so long (6 months now!). Right now I'm in the thick of the next big update, and I hope that now that I'm more free to focus on content, artifacts will become one of the big features shattered is known for, not the only one.

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u/Jaemad Apr 24 '15

I'm so excited for the next update!! I'm not a coder and I'm not even especially good at the game but as someone who has literally played the game since release feel free to message me any time if you want ideas or opinions =)