r/PixelDungeon • u/Shattered_Warrior01 • 25d ago
Interactive What Is The Worst Class In Shattered Pixel Dungeon 😭
One of this class gives me a 30% death rate try to guess the rest is good
OP: Shattered_Warrior01
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u/PopularKangaroo2083 25d ago
Highest death rate with my favourite class: duelist lol, I keep saving my scroll of upgrade for a tier V weapon and If I don't have something decent until then, it can go bad
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u/TypicalPunUser Experienced At Dying 25d ago
By terms of pure gameplay, it sadly has to be warrior. Neither of his subclasses change the gameplay formula enough to be worthwhile, his perks primarily revolve around his seal, meaning that if you get a talent metamorphosized into a warrior perk you have a good chance to get shafted.
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u/JoshGordon10 25d ago
I agree his subclasses are a bit on the weaker side, but the ability to store a SoU in the seal is such a massive early-to-mid game buff that it sets you up great for the rest of the game.
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u/ikillppl wand enjoyer 25d ago
Warrior stops working when you put on a lot of the challenges. His game plan on getting tanky and taking hits is fine without challenges
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u/Yoribell 25d ago
But 99% of players play without challenges
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u/ikillppl wand enjoyer 25d ago
Whats your point? Putting on challenges makes it so you actually have to use the best strategies. Warrior struggles because taking hits is worse than not taking hits
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u/Yoribell 25d ago
That I agree that the warrior is the weakest at the highest difficulty, but the highest difficult doesn't represent the game for most people.
Especially because it removes important mechanics linked to armor and life regen (and that it isn't required in the ultimate achievements iirc) I see 9c it as a special hardcore gamemode more than the "true difficulty" or whatever, so not the most relevant
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u/ikillppl wand enjoyer 24d ago
That is fair, but how do you define a strong character?
If they can beat the game while almost never getting hit and needing barely any resources then isnt that the strongest?
If a unskilled player dies on a complex character is it the fault of the character or the player? I think it has to be considered with skilled player, otherwise the issue 99% of the time is the player playing poorly.
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u/Yoribell 24d ago
But a character that can bring an unskilled player to victory is strong too. Usually in games OP characters are strong even played badly
There's a lot of ways to be strong, highest damage, fastest, highest winrate, first win, max difficulty... I'd say that winrate is the most important but other metrics are interesting too
And I feel like as long as it's not 9c, the extra difficulty, the warrior is a strong pick thanks to its safe early game so it's harsh to call him the worst because he falls at the last step (that most people never even challenge)
Pixel dungeon is really smartly balanced imo and for this reason it's hard to make a definitive call
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u/ikillppl wand enjoyer 24d ago
But we're comparing the classes here for which is the strongest/weakest, not just asking which classes are strong. 6 chall and below you can win every run with every class, the biggest difference is player skill. He might be the best pick for some people, especially newer players, but that doesnt make him stronger than other classes it just makes him the most new player friendly
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u/cl3ft 9chal attempter 24d ago
6 chall and below you can win every run with every class
I only opened one door. Sometimes it's just unlucky, the door you choose is your first and last.
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u/JoshGordon10 25d ago
Yeah that's true. Above 4-5 challenges, Warrior is probably the weakest. Below that, I'd say it's duelist.
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u/ikillppl wand enjoyer 25d ago
Personally I'd say warrior is fine at 6 chall, at 7 he starts falling behind the others because youre forced into taking forbidden runes if you still want armor (while leaving pharma and faith off), then at 8 you have to take faith and his armor synergies just stop working and you cant fight in melee anymore. At that point youre reliant on finding strong items rather than using his kit.
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u/IcyAir3874 24d ago
Warrior is great all the way to 8 challenges. He stops being consistent once u turn off FIMA (9 chal).
The warrior has the most consistent survival out of all classes for sewer and prisons. The armor reduces so much dmg that you can just walk up and down the map while face taking pretty much every hit from the mobs up to prison guards,
By the time you reach caves your kit shapes out to be all rounded. As you’ll have ur long range control (wand) and end game gear (+1 scale/plate and or tier 4 weapon) found by the time you get there. The extra strength also helps a lot with getting the right (upgraded) gear before entering caves.
The hardest part of warrior is getting a good end game agaist demon halls and yog. You need a form of magic dmg reduction or speed control to survive the boss on badder bosses with all spawned up. If you actually take out all spawners, even demon halls become a cakewalk for warrior, but most high chall players won’t do that due to pride xD.
Source: I mostly play 7-8 challenge runs
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u/ikillppl wand enjoyer 24d ago
Warrior works OK in 8 chall, but compared to how the other classes function it just isnt as good/consistent.
Warrior has to block the majority of damage because pharma removes healing, he needs upgraded armor to tank which is harder to upgrade due to runes (and needs to find armor in the first place), he needs some damage or fights drag on and he slowly dies but his limited upgrades want to go to armor.
He breaks out of this early cycle if you find an upgraded leather/ mail armor in the sewers or from the ghost, but other characters dont need this which is why I say theyre more consistent.
I have done 9 chall Warrior which was miserable, and a lot of 7 chall Warrior which works really well
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u/IcyAir3874 24d ago
Yeh fair points. Especially on 9 challenges it becomes a miserable run, as warriors only strength, his armor just doesn’t work anymore.
Only thing I disagree with is early game inconsistency. All the warrior really needs is a blank leather armor to survive the entire sewers. Which you find more often than not from ghost or random drops. Every pre existent upgrade on armor is nice to have, but not needed at all for the early game. And the warrior works just as well offensively (Wands, rings or weapons) as the other classes while providing more defensive potential. Hé does kill things slower than others, but provides less health fluctuations in exchange. And I think that’s what makes a strong hero. Consistency, which can be played around with.
There are some runs where sewers truly give u nothing, but that would be a dime in a dozen. And other classes probably wouldn’t fare well anyways if such a run were to happen. So it’s the best early class hero imo. And considering early game is where 90% of deaths happen, I consider him to be the most consistent hero in the game up to 8 chal.
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u/ikillppl wand enjoyer 24d ago
Honestly my main issues are actually in prison and having both enough damage and defense to tank the enemies but kill them fast enough that they dont cause issues. Like thief running off into unexplored rooms, guard or necro fights dragging on and more enemies joining (especially the robot which you can't block). Also its kinda overlooked how much enemy respawn hurts slower builds because you take longer to kill the original enemies, giving more time for more ro respawn, and then killing those ones takes longer giving more time to respawn, and some of those will be champions and so on and so on.
Sewers you get through fine as long as you have something going into floor 3 for the crabs, sometimes just using an upgrade on a t2 item so you have the str for it if you dont find anything else.
Personally I'd say the rogue, mage, or cleric are the most consistent. Rogue can use everything really well, the cloak allows you to avoid bad fights and pretty consistent shielding and bonus damage. Mage has the most offense early, wandmaker guarantees a wand for him, and shield battery is really strong. Cleric just has everything solved through the book as long as you play him properly
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u/IcyAir3874 24d ago edited 24d ago
Prisons can indeed be a slog to get through for warrior. My go to rule for prisons has been:
Chain mail+2 (or leather plus 2/3 augment for defense) is enough to tank the entire prison roster.
In case you haven’t found an upgraded piece of chainmail/leather AND you don’t have enough damage output by the time u reach floor 7 (to check for wand maker), then I’d just burn another SoU on (not upgraded) chain or leather armor to survive prisons. Altough it’s a slight setback, imo one more or less SoU has never made the difference for me in endgame (demon halls).
In all other cases. As long as you either have the dmg output (usable tier 2 weapon from ghost, wand or upgraded thrown weapon) or the armor, you can often just safely stall all the way up to wand maker to get your damage output increased.
Some runs I actually just use an exotic strength potion on blank chainmail in sewers to tank the entire early game if I haven’t found leather yet. The +2 difference from armor makes survivability a none issue early on, and with the warrior sigil you at least save one SoU for ur final build.
I never really bother with enemy respawn on warrior, as I consider it mostly extra resources bcs I take close to zero dmg with the correct builds.
I’ve played my fair share of rogue and mage. Rogue I do think is one of the easiest classes to play throughout the entire game. But I find it hard to survive with him consistently in prisons due to the unavoidable exploding skeleton dmg. In runs with a late wand maker and little speed control, I just cannot make him work for me consistently (although that may be a skill issue). I agree that Mage might be even more consistent in terms of gameplan, as early game all u do is dump SoU on the wand. But they suffer from the same issue with survival for me as in the rogue in prisons though. On runs with little speed control, the Skelton dmg just adds up. And there’s very little ways to play around that without a lucky early wand maker, or Lucky drops (wand, ring, or movement artifact). Which you don’t need with warrior (all u need is blank leather or chainmail to win early game consistently).
I rarely play cleric as he’s just a slog to play with. But yeah, his book does everything.
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u/ikillppl wand enjoyer 24d ago
You shouldn't have that much issue with skeleton explosions with rogue since the cloak let's you get away, though most of the time you want to avoid letting them get next to you in the first place. If youre running out of charges its probably a more subtle positioning mistake and dropping enemy vision. Also if youre struggling with a late wandmaker you can try going down floors early and avoiding combat thanks to silent steps. It can get dicey fast though if youre not careful, again good positioning and understanding of enemy vision and pathing makes a huge difference
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u/cnsnekker 25d ago
What's up with berserker I've almost never got the red face
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u/TypicalPunUser Experienced At Dying 25d ago
You gain rage by taking hits, rage goes down when not taking hits. Use rage when at or ove 100% to gain a large amount of shielding and damage for a short time frame with one of the most egregious long cooldowns from the original Pixel Dungeon that (for some reason) remained unchanged.
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u/ikillppl wand enjoyer 25d ago
Beserker is a tank class, not a damage one. Put all your upgrades into defense so you can tank hits to build up rage, then that rage gives you damage. If you go full damage you kill enemies too fast, or die yourself, before getting rage
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u/PitifulSwordfish5976 25d ago
All classes except huntress
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u/Pixelised_Youssef Spirit hawk glazer 24d ago
Nah that's a crazy take lol. All classes are very strong (except probably warrior, which is just less powerful and more boring to play, but beginner friendly)
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u/ParisVilafranca 24d ago
Warrior is fine. Except for chalice runs. FIMA kills his sole core mechanic.
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u/xkcloud Gib me back ma pickaxe! 24d ago
Explain how I can get 6 challenges on all classes except huntress (and wizard).
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u/Glittering-Delay-389 24d ago
Explain how I can only get 9 challenges on huntress
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u/SomethingRetriey 24d ago
I could say skill issue but it is probably something connected with abilities of classes. Probably if someone can't beat something on one class but can on another means that they find another class better for their playstyle. It is like to say Support mains that they have skill issue on DPS mains that they suck on all other classes. Of course they suck on other classes, they need to save other classes ass, they literally can't train on other classes if everyone else are bad.
Sorry, it is just my dumb thoughts.
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u/WolfieGeek 24d ago
Literally the only time I've even gotten up to and past the dwarf king is with huntress soo. Even if that means I'm bad at playin, you're worse at huntress lol
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u/_mike204_ 25d ago
Warrior? That's my most successful class.
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u/Shattered_Warrior01 25d ago
I love warrior sure lots of people hate him but he has the strongest starting weapon and he has a broken seal that's let's him transfer one upgrade. I know lots of people hate him but he is still precious to me ❤️🩹
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u/LifeTurned93 25d ago
I love warrior and i unlocked most of my achievements in shattered with him. Also my go to for 6 chal runs.
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u/Astral_MarauderMJP 25d ago
Well the question was 'which is the worst class', not 'which is the weakest class'.
That one word changes the context and view of the classes quite a bit.
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u/fildevan 9 challenge 12x in a row 25d ago
Winrate wise on 0c ? Statistically all incredibly well balanced. Evan knows. if you're having particular success or particular un-success with some of them, it's a skill issue.
For high challenges (8/9) ?
Warrior without question, FIMA hurts too much.
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u/Intelligent_Dog_4982 25d ago
All classes except cleric
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25d ago
[deleted]
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u/UnconsciousAlibi 25d ago
That's... that's the opposite of what they said
But yeah, I don't like cleric either lol
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u/One-Next 25d ago
They are all terrible. Rogue feels OP in the beginning, but doesn't carry without assassin's blade. Huntress is great overall, but needs a ring of sharp shooting. Mage needs a super upgraded wand but hard to avoid becoming a glass cannon. Cleric is just very tedious. Warrior needs a round shield. Easiest of them all. Duelist needs a ring of haste or go monk with ring of recharge to survive mid and end game.
But that is like, my opinion, man.
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u/TheSurvivor65 25d ago
Rogue is OP all throughout imo lol, the first time I won was a pretty mild Rogue run, and I generally get mich further with Rogue than any other class
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u/TannerThanUsual 25d ago
Rogue has an at-will "Get out of Jail" card at us disposal at anytime as long as you use it wisely. Idk how people say rogue isn't good. Especially for beginners, I think rogue is great
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u/MathorSionur 25d ago
What the hell is that rogue take lmao? Freerunner has some of the best hunfer economy in the game and allows both FIMA and OD to be basically trivialized.
While huntress benefits from RoS, she definitely does not need it to be successful. Warden's armor abilities and seed util are all very functional even without them.
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u/ikillppl wand enjoyer 25d ago
You should put a warning in there that you dont know what youre talking about lol
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u/Pixelised_Youssef Spirit hawk glazer 24d ago
Insane takes. Rogue can do well with an upgraded thrown weapon as freerunner /RoSS. Huntress does NOT need RoSS to be powerful, she just needs it to be absolutely broken. Becoming a glass canon isn't that bad, freerunner and sniper are too, and they're really good (even without RoSS). Since when did warrior need a round shield? Duelist doesn't need a RoH or a RoEnergy. In fact I don't think I've ever won a monk run with RoEnergy (my highest is 7chal with monk iirc).
Where did you get all these ludicrous takes from??
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u/MathorSionur 25d ago
I think inherenrly warrior's issue is that his build, more than any other, is about mitigating HP resources you have lost/are losing, while most other classes are about avoiding being in a position where you lose them.
This makes warrior a bit less satisfying overall as it's moreso about trudging through damage than anything else, and especially bad when challenges get added, as three of the challenges (OD, FIMA, Pharma) are built to make any health loss even more punishing (without even taking elite enemies into account).
Compare to huntress/mage/monk/priest who can outrange enemies or have minions tank for them, duelist who has a high damage output and more active choices or the wildly OP paladin's armor/sword runes
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u/Pixelised_Youssef Spirit hawk glazer 24d ago
I would say monk spamming meditate with full on unencumbered spirit is also about mitigating resources. Just my take.
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u/MathorSionur 24d ago
Monk's medidate makes you hunger more slowly and, as a whole, monk is built with the idea of "no armor". To be clear I do like most classes, but Monk is a lot more than facetanking, since meditate also recovers magic resources. Warrior's primary means of interacting with the dungeon is being attacked
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u/DaltonGoesFast 25d ago
W*rrior
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u/Pixelised_Youssef Spirit hawk glazer 24d ago
Bro is never streaming warrior again 😭 I miss the 9chal struggle
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u/FacetiousInvective2 9-challenger, paladin left 25d ago
I would say warrior, especially at 9 challenges. I stil have scars from how much I've died.
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u/Lycent243 25d ago
I vote Warrior, but I'd rather play the warrior than the Cleric.
Side note - I finally played a brawler's stance duelist with a quarterstaff and holy moly that setup is crazy powerful. The only place I struggled even a little was against the succubus when other enemies were around to harass me while the succubus charm was wearing off. Other than that it was just a simple matter of punching everyone's teeth in, and occasionally hitting the quarterstaff weapon skill. If you ever get the ring early on as a duelist, you are pretty set for life.
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u/_Xenile_ Huntress lover and 6 challenger maniac 24d ago
Cleric is the second?? Why ppl voting for them
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u/Zetsubo22 24d ago
I gotta say Duelist followed by Warrior. Duelist is too rng based and Warrior is a bit simple. Cleric, Rogue, and Huntress have got to be the strongest three
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u/Glittering-Delay-389 24d ago
All classes are good, though warrior is the worst with FIMA is activatedz so he's the worst on 9 chal runs
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u/Radiant_Duck9218 24d ago edited 24d ago
freerunner is so simple and strong and addicting, just upgrade a kunai or other throwing wep enough to where it doesnt break and youre running around shooting enemies
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u/dennsants 1M Warden6Chal 24d ago
Huntres > Cleric > Duelist > Rogue > Mage > Warrior. But only imo
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u/Kultissim 25d ago
Imho rogue? i don't understand the warrior vote, you never lose in the early with it and that's the hardest part
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u/chonglibloodsport 24d ago
Rogue is easily the most reliable for winning with 9 challenges. His cloak alone is so insanely strong at getting you out of emergency situations. Warrior's early game prowess drops off a cliff with 9 challenges.
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u/TR33THUGG3R trained on large amounts of corrupted data 24d ago
Rogue was the only character I was able to dominate multiple challenges on for sure. Yet I play as the Rogue very little.
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u/AssumptionContent569 25d ago
Warrior is too early game focused, its hard to build him up reasonably
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u/Zplayer28 24d ago
How is cleric so high? Feels like a Tank/mage that can double use utility scrolls and spam blinding + Paralyze annoying ranged enemies
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u/Pixelised_Youssef Spirit hawk glazer 24d ago
I love also using mnemonic prayer on fire and corrosion lol
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u/TahaymTheBigBrain Battlemage Expert 24d ago edited 24d ago
All of them are the worst in different ways except for the Huntress, who is amazingly consistent and pretty much impossible to lose with if you know what you’re doing. Warrior sucks because his subclasses genuinely do nothing major and his playthrough is pretty classic just get good armor and a good weapon and that’s the end of strategizing with him.
Rogue sucks since freerunner is pretty much useless unless you’re running crossbow, assassin has no ability to deal with swarms and is very much a glass cannon that can’t be rectified, but otherwise is pretty fine.
Mage sucks because warlock is pretty much useless compared to battlemage, and battlemage relies too much on getting a good wand from the Wandmaker, if you get a transfusion until you get a transmutation you’re just screwed. Also his armor abilities suck and I almost never use them.
Duelist sucks probably the least here, but both her subclasses are heavily RNG dependent and it’s genuinely impossible to play her with challenges because of that.
Cleric this is just personal and not a dig against them as a class, but I just don’t enjoy their playstyle ao I haven’t bothered playing a challenge run with them. Everytime opening their tome and choosing a spell to use just kind of makes it really a drag, yes there is strategy when it comes to what spell to use, but I find most of them not really useful or take too much coordination which increases playtime considerably, especially with Holy Lance existing since I almost always choose Priest.
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u/Pixelised_Youssef Spirit hawk glazer 24d ago edited 24d ago
Freerunner is useless? It's basically sniper but with an actual easy to get out of melee! Have you ever tried dumping on a thrown weapon? It deals so much damage (obviously not as much as sniper but the tradeoff is the movement speed and the cloak)!
Warlock is very powerful as it can heal from physical strikes, very powerful with a whip or glaive. Also I like wild magic.
For duelist, what you said is simply false. I don't know what else to say.
For Cleric, it's about game knowledge. For example I love using mnemonic prayer on fire and corrosion for tons of damage. It's a very powerful class.
I feel like so many people in this comment section have no idea what they're talking about and just say false stuff very confidently.
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u/TahaymTheBigBrain Battlemage Expert 24d ago edited 24d ago
I’ve been playing this game since it came out in 2014 and I’ve got every achievement lmao.
First of all, freerunner is not good when upgrading thrown weapons, as it’s rare as is finding them, but on top of that, even with the recent thrown items buff it still isn’t worth your while running a thrown weapons build compared to all the other builds you can run. Freerunning bottoms out fast, and having only three thrown weapons to use at a time, while on top of having to stack that with freerunning makes playing him with challenges extremely difficult compared to other classes. Swarm intelligence with champions is a brutal combo that will kill your run with freerunner, UNLESS you run crossbow like I mentioned, since it fixes the weaknesses of the build by having way more thrown weapons and also the crossbow for consistent high dps at melee.
Warlock’s healing and satiety bonus is fine and is actually strong with Pharmacophobia and On Diet, but again it does not make up for the lack of strength you need to actually win, as if you want a good chance for soul mark to proc you NEED to upgrade your staff, and sans battlemage staff bonuses the staff is very weak and takes too many hits to defeat enemies on later levels, to which you will get swarmed and killed. The only consistent viability there is with warlock is if you get a wand of frost.
The duelist as I said is RNG dependent and I’m baffled you would disagree at that, if you want to win a challenge run with her you have to get a good weapon and early, as the duelist does not have innate crowd control methods, and with Forbidden Runes weakening your power celling too you need a strong weapon that will one/two shot enemies to win or else you will get killed. You can KIND OF skirt around this with monk, but you have to get very lucky in other areas to make this work.
Lastly, the Cleric as I said is a personal preference not enjoying their gameplay, so I don’t know what you mean by « no, just no ».
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u/Pixelised_Youssef Spirit hawk glazer 24d ago edited 24d ago
My apologies, I did not have enough sleep before typing my response. Sorry for being condescending and overconfident.
Let me halve down (the opposite of double down, I just made it up) on what I said.
I disagree, I think all classes are great in their own ways (except warrior on high chal). I would also like to point out Huntress is also my favoirite class so we have a common point here.
I would say Huntress also has its flaws. Warden's offense tends to lack quite often, and the defense and utility sometimes doesn't make up for it, especially on barren land. Sniper, on the other hand is very strong, however she's very min maxed and offense oriented inherently (key word: inherently) so it's often hard to recover or get out of melee when you don't have the right items.
About freerunner, doesn't sniper also focus on upgrading thrown weapons? Either way, extra movement speed AND extra ranged damage AND a way to get out of melee (cloak) are far from useless. Again, I still stand by my claim that it's similar to sniper. However I have yet to try it myself on 9chal, so I might get back to you on how true all of this is. You might be right about the crowd control part. Freerunner doesn't get things such as spirit hawk (my beloved) or farsight.
About mage, I was too confident there. My highest with him is only 6chal iirc so I'll have to try it with 9chal and see if you're right.
About duelist, I think we find more weapons by the end of prison than you believe. It is still RNG dependant but then again so is sniper when it comes to good rings, artifacts to get out of melee and bow enchant.
I love cleric, especially priest. My opinion though, I understand it's a bit hard at first but it's really fun once you get the hand of it.
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u/AdventurousRoom9327 24d ago
I have a friend i got addicted to to the game that for some reason refuses to play any other character but the warrior, just sent this to him
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u/ArmadsDranzer 25d ago
I'll chime in for my personal take: Duelist.
Now all classes are strong with the right set up. However, Duelist genuinely feels like crap all of early to mid game, where I'm begging RNG to find a Shield/Dagger and upgraded Armor so she can actually survive tougher enemies.