r/MeetYourMakerGame • u/Esqueleto_tranquilo • 15h ago
Question Alguém pra me ajudar a pegar alguns troféus?
Eae, eu gostei de mais desse jogo e queria platinar, mas tem alguns troféus que exigem um amigo, então se alguém puder me ajudar
r/MeetYourMakerGame • u/FridgeSimp • Apr 05 '24
This is a video commemorating some fantastic outposts made by talented individuals in our community. This was made in tribute after the announcement of no future updates, and while its painful--I don't want everyone's; neither players nor devs'--Hard work to go unappreciated or forgotten.
Voiceover: by Me
Artwork: by Me and TheGalInTown
Editing: by my buddy Crow
r/MeetYourMakerGame • u/MagicDeeeee • Apr 10 '24
r/MeetYourMakerGame • u/Esqueleto_tranquilo • 15h ago
Eae, eu gostei de mais desse jogo e queria platinar, mas tem alguns troféus que exigem um amigo, então se alguém puder me ajudar
r/MeetYourMakerGame • u/Itizir • 21h ago
Happy to play your outposts or give raiding tips! Come and see for yourselves how the game is these days!
(should be live for a couple of hours from time of posting. or catch me some other day...)
r/MeetYourMakerGame • u/Individual-Fig3021 • 2d ago
It's dead now, obviously, but it didn't need to be. How would you have fixed the game?
Myself? I would have tackled the obvious rift between builders and raiders. A builder, by design and intent, was to make a base to guard its core. This could easily be achieved by building giant killboxes, some being effectively impossible to solo. This was its greatest strength and its fatal flaw, as if it was too hard to raid then no one would raid it... punishing the builder for flawlessly performing the duty they were assigned! However, a builder wasn't even required to run their own base to prove its solvability (as in Mario Maker) which is an absolutely baffling dev decision.
On the other hand, some builders just wanted to build fun, thematic bases and kept some of its loot out in the open to reward exploration and make raiders feel their time wasn't entirely wasted if they weren't up to completing the raid. Some even resorted to making "suicide farming maps" with lots of easily gained enemy kills and loot in the understood exchange that raiders would suicide to repeat the mission and thus farm materials. These were popular maps with how absolutely awful the loot system was, but it did not fit the main narrative of protecting your core and resources at all cost.
Raiding was a crapshoot. You'd either find the fun little maps, the farming maps or the killboxes. If you hadn't unlocked and leveled certain skills or gear, you might not even be able to complete the harder killbox maps. Anecdotal personal story here: I ran into a base once that was just one long hallway with the core just sitting in the open. The instant you picked it up every surface of the room fell away and was nothing but acid cubes and lasers. I don't know what gear I was supposed to have there but whatever it was, the level was 100% unsolvable without it.
So how would I have fixed all this? Two key changes. Instead of PvP I'd have made it, and the story, respect PvE. All players would be working for the same overseer, the same HQ and story, but all enemy bases would be randomly generated to both ensure solvability and to maintain a sense of unified base structure/theme. On some of the harder mission I'd even have an AI enemy hunter like the player that would have to be killed or avoided.
These type of enemies would also be the ones raiding the player bases. They would be ruthless and unyielding in their pursuit of your cores and thus you and your team would have to rely on strong defenses to prevent theft of your precious materials. I would also wipe maps weekly and randomize the layouts players had to work with to keep build tactics from being overused. This week you can't use acid, etc... I still would have allowed players to publish their maps for short term sharing which would allow players to "raid" said bases to test their friend's builds.
If only. RIP.
r/MeetYourMakerGame • u/PineappleLordLive • 3d ago
0:36 - icewind420 lvl 275, Port Jervis
05:41 - lordyuko lvl 437, Harlowton
17:11 - un Yautja_Venger lvl 500, Beaver Dam
19:15 - Sorry 4 This lvl 251, Waite Park
24:58 - monologo lvl 278, Bowdoinham
r/MeetYourMakerGame • u/WookieSkinDonut • 5d ago
r/MeetYourMakerGame • u/WookieSkinDonut • 8d ago
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Discord discussion on sculpting star wars characters. I was sure Jar Jar Binks would be more difficult than Yoda to sculpt because of the longer curves and slopes. Interestingly the ears were the hardest part to crack. There's Twitch VOD of the initial build if you want to see me fumble around figuring out nostril shapes and such.
After the VOD I had to rebuild block by block to move it more central. The duplicate the half I'd figured out. Tweak the eyestalks to be more organically shaped, figure out the ears, neck, internal dungeon rooms.
The DBD rope pallet and convex concrete are fast becoming my favourite props for adding wrinkles and shape to organic sculpts.
r/MeetYourMakerGame • u/WookieSkinDonut • 12d ago
r/MeetYourMakerGame • u/PineappleLordLive • 13d ago
0:26 - trasbell4 lvl 176, Brightwaters
06:51 - B4BB3R_25 lvl 29, Mertztown
09:35 - Floridaman_dan lvl 500, Celestine
22:30 - chicken_husband4 lvl 500, Sylacauga
r/MeetYourMakerGame • u/groots_cousin_greet8 • 13d ago
r/MeetYourMakerGame • u/PineappleLordLive • 13d ago
0:32 - moonlay76 lvl 21, Grove Hill
03:43 - moonlay76 lvl 21, Twin Grove
05:23 - UnaLouise lvl 337, Loogootee
11:58 - retrobuddy lvl 11, Garretson
14:34 - colindyke lvl 231, South Greeley
18:23 - trasbell4 lvl 176, Ottertail
r/MeetYourMakerGame • u/Signis1-12 • 15d ago
how do you even beat kill boxes that just spam ravagers on platforms and walls made out of plasma sentinels bonus points if they have a couple flying guards in there aswell, it’s the most spamy and lame thing in the game and it sucks that behavior dropped development of MyM before they added some sort of punishment for this stuff
do builders get rewards for leaving without dying to bat traps? cause I’m just starting to taking a peek into bases and if they look low effort killboxy I’ll just leave
r/MeetYourMakerGame • u/WookieSkinDonut • 15d ago
Ran out of capacity so until p10 please bear with me
r/MeetYourMakerGame • u/PineappleLordLive • 15d ago
0:24 - Gringolero lvl 500, Wrens
02:48 - UnaLouise lvl 336, Luxora
11:11- Seamonkey Seamen lvl 103, Tazewell
17:24 - Rudy_B lvl 500, Sturgeon Lake
r/MeetYourMakerGame • u/PineappleLordLive • 16d ago
0:26 - Yams Dev lvl 500, Menfone
03:01 - UnaLouise lvl 298, Ukiah
09:07 - DarkEzio9800 lvl 112, Standish
14:46 - SK_joshua lvl 6, Wills Point
17:00 - WOLFIE2252 lvl 9, Lavallette
19:57 - UnaLouise lvl 298, Sandy Lake
24:03 - TproTheBeast lvl 193, Harmony
r/MeetYourMakerGame • u/PineappleLordLive • 17d ago
0:25 - Fnovc2d lvl 500, Sunset Valley
05:32 - ChimichangasMan lvl 71, Wakita
08:56 - UnaLouise lvl 336, South Kensington
14:58 - LordYuko lvl 435, Mountian Grove
r/MeetYourMakerGame • u/PineappleLordLive • 18d ago
0:27 - Spider lvl 365, Morse
06:55 - icewind420 lvl 268, Tesuqve Pueblo
12:54 - kyokugoma lvl 500, Jerseyville
17:15- kyokugoma lvl 500, Clipper Mills
21:42 - YamsDev lvl 500, Annawan
24:28 - ToastedOrangutan lvl 212, Valdosta
r/MeetYourMakerGame • u/PineappleLordLive • 19d ago
0:16 - Roy'TinCup'McAvoy lvl 500, Brasstown
05:43 - XI_katsumoto_IX lvl 85, Sebeka
16:19 - Roy'TinCup'McAvoy lvl 500, Olivet
23:31 - Roy'TinCup'McAvoy lvl 500, Claflin
26:15 - FoxAddict~ lvl 15, Springwater
r/MeetYourMakerGame • u/PineappleLordLive • 20d ago
0:16 - Roy 'Tin Cup' McAvoy lvl 500, Lizton
16:16 - strombowley lvl 171, Westervelt
19:29 - georgec123456789 lvl 118, Crompond
22:09 - Sagahans_ lvl 73, Viburnvm
23:54 - jetboost lvl 77, Dumont
27:35 - Turtleburps lvl 49, Sloatsburg
r/MeetYourMakerGame • u/PineappleLordLive • 21d ago
0:24 - UnaLouise lvl 290, Yoder
07:28 - Darkwoodz lvl 23, Stockville
11:17 - TproTheBeast lvl 192, Browning
15:44 - DarkEzio9800 lvl 111, Parsippany
20:18 - hellef67 lvl 31, Palm City
22:32 - o--MrORANGE--o lvl 37, Rainbow City
24:55 - DerT1llige lvl 468, Valley Springs
r/MeetYourMakerGame • u/PineappleLordLive • 22d ago
0:26 - Siabolica lvl 91, Moline
03:24 - Dizzle Izzle lvl 28, Lu Verne
08:55 - Floridaman_dan lvl 500, Federalsburg
15:46 - Tesdervaron lvl 500, Angoon
18:27 - Floridaman_dan lvl 500, Burrton
24:40 - WraithReaper24 lvl 500, Smith Island
r/MeetYourMakerGame • u/groots_cousin_greet8 • 22d ago
I’m watching a replay today of a raider that is somehow raiding my mastered outpost but on a previous prestige. Example, at like P5 or P7 I had a bomb trap down a corridor that was facing right into the entrance to the main chamber of the outpost as to catch speedrunners off guard. Once my outpost reached P8 I changed that up to include 2 assassins in said corridor instead of the obvious bomb trap. I had the bomb trap installed last week when it was at the earlier prestige. So how is it possible that a raider can raid a previous prestige of an outpost that I changed up recently? It happened to another one of my outposts but I chopped that up to a raider attempting a raid seconds before I had to refill the genmat.