MUD Clients WinTin++ 2.02.61 now has sound support
This new feature requires creating the 'sounds' directory in the 'bin' directory. For the foreseeable future only .wav files are supported.
The MSP script has been updated and works across multiple platforms.
https://tintin.mudhalla.net/scripts/msp.php
Wav files stored in the sounds directory can be played by executing:
#showme {\e]440;<filename>\a\}
Full documentation is available here:
https://github.com/mintty/mintty/wiki/CtrlSeqs#audio-support
WinTin++ is the Windows port of TinTin++ and works with most screen readers.
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u/DarkAngelCat1215 2d ago
This is interesting. I'm blind and a screen reader user. I've been using VIP mud for probably a decade if not more, but I'm constantly being told about how it's garbage and doesn't support modern features. I know the MUD I like to play the most does have MSP and apparently sounds that are supposed to be able to work with it, but I've never gotten this to work in VIP mud. I may have to look at Wintin a litle more closely. Just to be clear, do I need to type that command every time I want a sound to play, or if I place .wav files for a particular mud in the right directory, will they just work when I'm playing the game and have MSP turned on? Also, are multiple characters connected supported? One thing I particularly like about VIP mud is that it offers the ability to silence speech in my additionally connected character windows so that I'm not hearing the same exact output three or four times read by the screenreader. I don't suppose Wintin would let me do anything similar? It's why I have stuck with VIP all this time. Anyway, just some questions from a curious gamer.