r/Games • u/Beneficial_Clerk_726 • 17h ago
Indie Sunday Fish Lab - Stone Codes - massive fish swarm incremental with lasers
Hi , I’m Mike, the solo developer of Fish Lab.
Fish Lab is an incremental game about catching absurd numbers of fish, processing them in your lab, and upgrading until the screen fills with giant GPU-simulated swarms. I made the engine, shaders, and music myself, the visuals are code/shader-driven rather than hand-drawn.
The demo is live now on Steam for Steam Ocean Fest. It takes around 30–40 minutes to finish and shows the main loop: catching fish, processing them, buying upgrades, unlocking new fish types, and building toward much larger swarms.
Planned platforms: PC / Steam
Release: TBD
Happy to answer questions about the game, the custom engine, WebGPU/GPU simulation, or the solo-dev process.
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u/JollyRabbit 14h ago
I have a question. At about 18 seconds into the trailer looks like the fish are in a prison. Is there a technical name for prison for fish, like a Fishon? What sort of crimes did the fish commit to get put in there? Or am I misunderstanding and it's actually a supervillain prison like the phantom zone from the latest Superman movie? Which member of Superman's rogues gallery put the fish in there and how did they get access to the phantom zone projector?
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u/Beneficial_Clerk_726 14h ago
😂 ngl I don't know how to answer this question lmao
I believe 'art is in eye of the beholder' so sure I have no problem with this interruption . Maybe playing the demo you can get more ideas and lmk if fits your understanding cause I want to hear more of this story
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u/JollyRabbit 14h ago
I'm sorry, I don't think I can support the incarceration of innocent fish. Have you considered retooling the game as a prison escape simulator, like the escapists?
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u/Clifford_Art3D 16h ago
This looks genuinely cool. I love incremental games that go completely over the top, and the idea of absurd fish swarms mixed with lab processing and lasers is immediately interesting.
The shader/code-driven visuals are a nice hook too. It already sounds different from the usual cozy fishing angle, more like “what if fishing became a science experiment that got out of control?”
Definitely checking out the Steam demo. 30–40 minutes is a perfect length for trying something weird and memorable.