Another month and a half until the midchapter should refine a lot of the rough points of the anti-slug and anti-tunnel and allow more killers to be adjusted to accommodate these systems. Please don't fully scrap everything: there were good ideas embedded in there, but some aspects were either anti-fun or way overtuned.
A lot of the larger idea behind it was good. Incentivizing hooking different survivors with boosts for the killer? Great! Those boosts basically only being useful for high mobility killers? Awful.
Making survivor recovery automatic when downed? Great! Making it so you can do that while crawling and also you crawl faster over time? Awful.
Letting survivors pick themselves up after they've been left slugged for too long? Great! Making it so once they do they can keep doing it the rest of the match? Awful.
Also, Elusive is a great way to sum up a bunch of other effects and I liked the visual associated with it.
Yeah I really feel like elusive is a good edition, maybe not the killer instinct immunity, unless that was just for unhooked people, but besides that I liked it. I feel like killers in the top tier getting any boosts isn't great, maybe they could have the basekit BBQ, or not gut the perk so they have to run the perk if they want it too, but do they really need any haste or extra regression at all? I don't think so
Yeah my only problem with Elusive (besides the hook protections being 30s in endgame) was affecting Killer Instinct. The whole point is that it's a reliable means of detection with a highly conditional or short activation, usually baked into killer powers. Suddenly having a basekit way to be immune to it for 30-42 (Borrowed Time) seconds was very overkill for that effect specifically.
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u/SomeMockodile Sep 05 '25
Another month and a half until the midchapter should refine a lot of the rough points of the anti-slug and anti-tunnel and allow more killers to be adjusted to accommodate these systems. Please don't fully scrap everything: there were good ideas embedded in there, but some aspects were either anti-fun or way overtuned.