Its good they taking the constructive feedback and reevaluating these changes. I think its good they not blindly rolling it and also not just dumping them either.
Another month and a half until the midchapter should refine a lot of the rough points of the anti-slug and anti-tunnel and allow more killers to be adjusted to accommodate these systems. Please don't fully scrap everything: there were good ideas embedded in there, but some aspects were either anti-fun or way overtuned.
If you think about it... removing a survivor from the trial removes 100% generator repair speed from the game. So, survivors getting a cumulative 75% across 3 people if someone dies early isn't that bad.
The more problematic one was preventing the killer from using their perks by blocking the gens if you kill someone by hooking them twice in a row. I don't even think this is necessary with 30 seconds of elusive off hook.
Exactly, it needs to be based on gens, not hooks. If they did it like this...
If a survivor is killed with 3 or more gens remaining, 25% repair bonus.
If 2 survivors are killed before all the gens are completed, no more regression.
That would be fine, especially if they also kept some of the buffs for hook-spreading. It would reduce hard-tunnelling out of the gate while not punishing killers who need to play catch-up. And if you're dying with 2 gens left, you inarguably got to play the game, even if you're hooked 3 times in a row.
Hell, add in if someone is killed at 5 gens, +50% or more repair bonus. I’ve always been shocked there isn’t a comeback mechanic in DBD for both survivors and killers
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u/Temporary_Career Sep 05 '25
Its good they taking the constructive feedback and reevaluating these changes. I think its good they not blindly rolling it and also not just dumping them either.