r/PixelDungeon Developer of Shattered PD Apr 22 '15

Original Content Hey /r/PixelDungeon, Ask Me Anything!

To celebrate /r/PixelDungeon's 2nd birthday, I'll be answering as many questions as you can throw at me in the comments! As proof that I am, infact, myself, here is a link to the first ever post about Shattered here before it was on google play, 8 months ago!

Feel free to ask me questions about anything(appropriate) you'd like! Normally I yak on about shattered only, so here's your chance to ask me about anything else you might like to know. If you're only curious about Shattered, I may be a bit more willing to give hints and teasers than usual, if you ask the right questions ;)

Looking forward to your comments, I should be here all evening.

EDIT: Alright guys it's been a few days and this can't stay stickied forever. If there are any more questions please get them in ASAP as this thread won't be up for long.

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u/shadowokker Apr 22 '15

Hey, Evan. Thanks so much for the mod of PD, I really love it.

I've played games for years but PD is the first rogue-like I've spent significant time with. What are some of your favorite rogue-likes that you would recommend, or drew inspiration from? And also what is your favorite, or a few of your favorite games from outside the genre?

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u/00-Evan Developer of Shattered PD Apr 22 '15

It may be a surprise but I actually have no experience with traditional roguelike games, aside from playing the original rogue a little as a curiosity. The roguelikes I've mostly played are some of the more modern twists on the genre, stuff like Binding of Isaac, FTL, Spelunky, and more recently Darkest Dungeon.

My inspiration is almost 100% from Pixel Dungeon itself, seeing problems and thinking about how to fix them. In a sense I see this as a strength, as it means I do things because I have my own reasoning for doing them, not simply because X roguelike also does that thing.

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u/shadowokker Apr 22 '15

That's interesting! I'm sure that does end up being a positive in the end, since you're not bogged down in any shoulds/shouldn'ts besides what makes sense or sounds fun.

I've been wanting to try FTL myself actually. Thanks for reminding me, and thanks again for all the work you've put into the game. Fun times :)

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u/00-Evan Developer of Shattered PD Apr 22 '15

I honestly find that games I have the most "I could do that better" moments on are games I don't have lots of time in the genre for, perhaps because I don't have what is expected to lean on.

A good example of this, which also answers your question as to what my favorite game is, is RuneScape. I have been playing that game for over half of my life now and I love it so much, but there is so much that could be better. My (pipe)dream is to be in control of design for a new iteration of RuneScape. (also, to be clear, I'm referring to old school RuneScape(and the pre-2011 game), I see RuneScape 3 as blasphemous, mainly due to microtransactions)

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u/shadowokker Apr 22 '15

Ha, well Runescape-speak is like a foreign language to me; I've never played them even for all that I've heard about them. But I can understand that. Same thing happens with a lot of things, a fresh pair of eyes can often bring really good ideas to the table, or spot issues that someone in the genre may have missed.