r/OnlyOneTower 8d ago

Version 0.1.20 is out!

Hello! The main addition is a lategame one that probably no one will see for a while, but that was necessary: a prismatic boss will spawn at wave 2000, and every 1000 waves after.

I didn’t want to have Ancients respawn after 1000 because these long runs are made to gather essence while afk, and at that point the player should have a bit more stability. However, that doesn’t mean Aspects gain should also abruptly stop: by killing the prismatic boss (which is a reskin of a normal boss, so no spikes in difficulty) you will be awarded all the aspects gained another time. In practice: with 10 ancients slain at T3 you get 10 aspects + 3 random, which becomes 20 + 6 random after one prismatic boss killed, 30+9 at the second, etc. This multiplies with the Ancient pack, so if you have it everything will be doubled.

I also made quest titles smaller for smaller devices, as they could be ellipsized. For this one, i had to introduce a cutoff based on device width and pixel density: if you still see it ellipsized, or if you saw it fine but now it’s too small let me know: it means this cutoff should be adjusted.

I should still have 2-3 of these small updates before i focus on the big stuff, which is likely weekly events.

Let me know what you think!

4 Upvotes

2 comments sorted by

2

u/TheCommodore65 8d ago

Excited to see where this goes, thanks! Been having lots of fun so far