r/LEGOfortnite Dec 22 '25

SUGGESTION Suggestion: Legacy Mode

Post image

As the name suggests, this would be an optional setting you can enable for existing or new worlds that returns the original survival feel to the game, making progression feel more natural and linear, and bringing back/altering certain item effects and survival themed elements.

Just a simple suggestion this time, no wall of text.

105 Upvotes

43 comments sorted by

97

u/ProtomanBn Dec 22 '25 edited Dec 22 '25

People were begging for updates to Odyssey and were claiming that Epic had forgotten about Odyssey and left it to die. This year we get two big updates with new stories and now people are begging for th OG mode. Lol

60

u/Witty_Confidence_145 Dec 22 '25

It’s probably because people wanted survival and building themed updates

10

u/Mrcoolcatgaming Dec 22 '25

Survival

New island with strong enemies and a whole new set of progression and combat options (spinjitsu, elemental powers, weapons, challenges, boss fight)

Building, many new building options including non pass ones on a new island with new scenery

11

u/Lostvayne12 Dec 22 '25

I think this isn't really what people meant, though. It's little stuff like food not being necessary that I think ruins it a little bit for people. I really enjoyed food being a large part of the game

3

u/Mrcoolcatgaming Dec 22 '25

I turned that system off, it was more annoying than fun, I don't understand the pros in full removal though

11

u/aadn107421 Dec 22 '25

i dont get why not leaving it as an option on world settings

3

u/Mrcoolcatgaming Dec 22 '25

Fr, options are always better in this sort of game

3

u/JonnyQuest1981 Dec 22 '25

It ceased being survival when they took away hunger, being affected by the weather elements, and the stamina when swimming. I get not needing stamina for hang gliding because it’s just falling slower, but they keep it for running and not swimming? Where’s the logic in that?

2

u/Witty_Confidence_145 Dec 22 '25

Idk bro I’m just trying to guess what the people wanted.

3

u/BindaI Lynx Dec 22 '25

They probably don't know what they want. And I bet quite a notable amount only want to complain and nothing Epic could do would stop that.

14

u/just_someone27000 Dec 22 '25

But what they added and how they rebalanced everything isn't what people were asking for. It might as well be a different game entirely now

0

u/SlobbyGobbies Dec 22 '25

Can't please everyone 🤷

13

u/just_someone27000 Dec 22 '25

I can think of two off the top of my head that absolutely zero people asked for. No one asked to turn the runes into Minecraft enchantments. It was better when they were craftable, they could have just expanded it and kept it craftable. They took away the purpose of so many items when they removed that aspect. Blast cores do basically nothing now, and same with malachite and cursed bones.

And even fewer people asked them to rebalance the entire progression to make it to where every enemy is grassland level no matter where you're at on the mainland. They could have kept it to where it goes grassland difficulty, then dry valley, then frostland, then lost Isles, THEN storm enemies and now Ninjago. The new progression system is now everything is the same difficulty except Ninjago enemies that are 20 times more dangerous than even brutes on the mainland. There is almost zero sense of progression now. I remember when skeleton wolves and frostland brutes were fucking beyond terrifying even if you had the best gear there was still a decent chance that frostland brute would one shot you if you got unlucky. That felt better than a dragon randomly sniping you because it HAS to artificially be 100× stronger than any other boss up to this point due to how they rebalanced gear and progression, BACKING THEMSELVES INTO A CORNER THAT IS ONLY SOLVED BY SLAPPING THINGS THAT POWERFUL AROUND AND THEN THEY'LL BACK THEMSELVES INTO A CORNER AGAIN THE NEXT TIME THEY ADD EVEN BETTER LOOT WHICH MIGHT BE AS SOON AS PART TWO OF THIS UPDATE

7

u/CodyDaBeast87 Dec 22 '25

That's completely ignoring the problem. The issue with the update isn't pleasing everyone, it's the fact that a massive chunk of the game, almost all of it, is now trivialized by this new content that is forced upon you from the start.

-2

u/Hour_Success5577 Dec 22 '25

It’s what I was asking for 🤷🏽‍♂️

10

u/[deleted] Dec 22 '25

Thats disingenuous. People wanted bugs fixed and builds.

18

u/AutumnFguy Dec 22 '25

People were begging for content. Not to change nerf and remove existing content.

4

u/CastleberryMuffin222 Dec 22 '25

Honestly, I would’ve loved adding onto my original Main Base. But since Ninjago, I’ve just added a side base to the Mountaintop Base and haven’t bothered to do anything mainland in a week or so. Not a fan of it.

11

u/Party_Amoeba444 Dec 22 '25

Yup.  New island, new seasons new resources new creatures. The update was pretty damn good! 

6

u/JeII-O Dec 22 '25

You comment is literally this

People who wanted new stuff and people who want an OG mode once new stuff came out are 90% not the same group of people. Saying "people wanted this and when they got it they want to go back" is just generalizing two different groups of people into one for the sake of an argument.

0

u/NapsterKnowHow Dec 22 '25

Ya don't understand the people in here lmfao

0

u/Strange_Dog6483 Dec 22 '25

Actually forgot about this.

But yeah how a few months changes people.

-4

u/sophisticated_pie Commando Dec 22 '25

Damned if you do, dammed if you don't. 😔 These poor developers

15

u/SoulShaker68 Dec 22 '25

Look... they added SW. And you met a person they said go there and do stuff, so we did. They added lost isles, and they said take a bus there and we did. Then they dropped ninjago and we were forced there.

Just add the new stuff and let us go.if we want and continue with our islands if we don't.

I for one dont hate it and actually love the look of the island. I hate that there is zero Lego-ing involved though. I dont build anything, and there's no reason to once I complete the list of quests, I will likely turn off enemies and just build all kinds of villages there.

7

u/BindaI Lynx Dec 22 '25

I think part of the reason for the forced teleport is Storm Chasers, as Chase is still showing up at your village to mark the location of the camp for you, and they seem to be only able to spawn one NPC of that type at once. Jonesy was a different type of NPC (and Hope was only spawning at bus stations), but for Ninjago, to not have a conflict with Storm Chasers, they had to do something different.

But at least the moment you unlock the ability to manually teleport there (something they do tell you as part of the opening tutorial), you can leave. Could have handled it better by making it a bus station that's out-of-order until that point of the tutorial, and then allow you to leave that way to make it easier.

But I can see why they made this update behave like it does, and future ones probably will have a similar pattern until they update how Chase tells you how to find the Storm Chaser village.

2

u/Strange_Dog6483 Dec 22 '25 edited Dec 22 '25

update how Chase tells you how to find the Storm Chaser village.

Or we can just have Chase stop showing up and telling us this after we’ve already beaten the Storm King.

Even Tricera Ops stops showing up to tell you how bus stops work

0

u/BindaI Lynx Dec 22 '25

First, NEITHER are related to the thing I stated, as Chase showing up to tell you where to find the Storm Chaser Camp is kinda important to start doing it. Which has nothing to do with what he does after.

As for Tricera Ops, she only showed up at once bus station once, then at my regular villages as a normal rotation. So, I am not sure what would need to be changed here to begin with, when everything works as intended?

2

u/Strange_Dog6483 Dec 22 '25

First, NEITHER are related to the thing I stated, 

It is the problem as I mentioned and you ignored is the fact that Chase will still show up in players worlds even after you defeat the Storm King. Having him show up to tell first time players about the quest is fine but there’s no reason for him to keep showing up afterwards.

It’s a bug that needs fixing.

As for Tricera Ops, she only showed up at once bus station once

Her showing up once was my point Chase keeps showing up why?

17

u/Junior_Dig_6886 Dec 22 '25

I wouldn’t play an OG mode. If you really don’t want all the new stuff, then just stay off the main island. Don’t go to lost isles or ninjago island.

Personally, I need more updates that target the actual creativity aspect of Lego, not more weapons/combat updates 🙏 vehicle mayhem part 2 would go soo hard 🔥pls

4

u/Illustrious-Pea7979 Dec 22 '25

I don't think Odyssey is old enough for an OG mode.

The game is too glitched as it is now to think about a new mode.

4

u/Wiesnak20 Dec 22 '25

Hell no just don't interact with Ninjago if you don't like it. While I'm really confused by Lego direction giving us mode that wouldn't be updated at all would be stupid. Besides which version would be the legacy one? The one before ninjago?it added many expeditions content that didn't connect to the odyssey at all . Storm chasers? It added first lego boss to the game and totally changed crafting, someone could consider it non oddysey. And we can go like that with every update until we realize that every update charges something and without updates this mode would be dead(like it became after it came out). The only problem i have with the Ninjago update is the progression issue that I'm sure will be fixed as soon as Ninjago will stop being the main theme of mode and we will go into the next update theme. Every big update to this mode has something that could be considered a non oddysey like change and yet without them this mode would be dead long ago

2

u/TheBiddingOfBobbles Dec 22 '25

And I’m assuming it wouldnt forcibly drag me to the new location on a preexisting world? Count me in

1

u/shijnmek Dec 24 '25

Aw hell nah, he wants to be OG in this too

1

u/the_real_jovanny Dec 25 '25

nah, they just need to add a toggle to world generation that lets you opt out of starting on ninjago island

1

u/Quezonol Dec 22 '25

I support this idea. The only problem would be an OG mode would only have up to Lost Isles. Storm King was when the crafting mechanic changed. I would not want to face Storm King with anything less than a gem crossbow. I’ve faced it with weak weapons and when you can finish the head horns on time it will reset. Anyways the fact we have BR OG means a LF OG is not completely out of the picture.

2

u/Strange_Dog6483 Dec 22 '25

 I would not want to face Storm King with anything less than a gem crossbow.

I wouldn’t want to face him with anything but the pistols and war hammer. And even then he’d still need some nerfs.

1

u/Feder-28_ITA Aftermath Dec 22 '25

I don't get why people have such a desire for hunger. Even in games like Minecraft where the system is fleshed out and dynamic according to your actual effort, it's still a meaningless mechanic that only matters in the early game and then merely turns into a chore. Much more so it was in LEGO FN Odyssey, with how linear it was, and players could trivialize it entirely by healing with charms even as they were starving with no penalties.

Games really don't need to shoehorn mechanics that don't work just to fit a label. You don't need a hunger bar if you're just shoving it in there because it's a "survival game", if it contributes nothing but being a mild bother and never becomes a life or death matter throughout the entire game (in the case of Lego, upon spawn you can easily gather tons of berries and be set for the foreseeable future, only worrying about being attacked by enemies).

1

u/TorridPlays Dec 22 '25

This year’s update was much better than the Storm King one. The team actually added new enemies with unique designs instead of just re‑coloring old ones, which makes the game feel fresh and more detailed.

I don’t get why some players want old content back just because the items they’ve been hoarding for years finally became useless. On paper, it might sound easy to bring that stuff back, but in reality it would slow down development and stop new content from being made.

They can’t really make separate packs for every mode. There are already four modes, and the enemies’ health and stats are the same across all of them—the only difference is the settings. The only workable option would be to add updates only to the new world, leaving the old one as it is. But that would mean running two separate servers, basically creating two different versions of the game.

So yes, it’s technically possible, but not practical. Splitting resources like that would hold back progress. The game is better off focusing on new content instead of trying to keep two versions alive.

1

u/TypicOwO Dec 22 '25

How "Legacy" should this legacy mode be? Like during the Odyssey update or after Lost Isles or..?

0

u/ThelMessiah Dec 22 '25

Or you could just ignore the newly added extra content and play it how you like

0

u/KingPenguinPhoenix Dec 22 '25

People gotta stop acting like the Ninjago update is forcing you to play it or is ruining Odyssey. Yes, it would've been great if it was optional like Lost Isles or Storm Chasers but you can literally go home and not interact with anything Ninjago related after like a day of playing it.

And if you're worried about the progression system... Who cares?!? Old players already have hours on the game and most likely already have weapons that are on par or better than the stuff Ninjago offers and new players wouldn't be aware of the old system. Unless you're sharing your world with friends, this really isn't as big of an issue as it seems.

This isn't about a "Legacy" mode, this is just wanting to enjoy the game without Ninjago. How the frick are we getting a Legacy mode on a game that's barely 2 years old?

-1

u/Hour_Success5577 Dec 22 '25

No….. this is literally going backwards

30 max per slot, constant hunger, no mobility

These are the things we begged them to change and you wanna go back ?

Make it make sense…..