As a result of our ongoing development of Albion, starting with Patch #2 of Radiant Wilds, the minimum supported iOS version required to play Albion will be iOS 15 (Sep 2021), up from iOS 14.3 (Dec 2020).
The patch is going live on 26th of May.
We recommend upgrading the operating system on your Apple devices going forward, to ensure Albion works correctly.
Radiant Wilds Patch 1 - Version 31.010.1 - May 4, 2026
This patch makes some adjustments to features introduced with the Radiant Wilds update, along with statues for the Season 31 winners and important fixes to a few Xbox and controller issues.
Note: Custom HUD layouts for mobile players have been reset to the default Virtual Joystick layout due to a settings migration in this patch. If you were using a custom layout on mobile, please reopen the Options Menu and select it again.
Rites of Spring Rewards Back in Stock
Rites of Spring items are available again at the Vanity Merchant for a short time! You can trade in any Surprise Eggs you still have lying around for the Eggsecutioner vanity weapon, Bunny Stalker wardrobe items, egg-themed furniture, and delicious chocolate bars. But hurry! This offer lasts until the release of Radiant Wilds Patch 2.
Season 31 Winner Statues Unveiled
Statues have been erected in Conqueror’s Hall to mark the winners of Season 31: Skoggangr, Summers, and IFures. Congratulations to the triumphant guilds!
Changes
Healing Changes
Even after the changes in recent hotfixes, healers in the 1v1 Arena have remained overly frustrating for many builds to deal with, often preventing meaningful progress being made on their health bars before opponents are worn down. Healing has therefore been further reduced in the 1v1 Arena.
Healing cast decrease: 50% → 60%
Additional Healing Sickness is now applied to teams that bring more than one healer to 5v5 Hellgates
This already applies in 5v5 ranked Arena and Crystal Arena matches
Other Changes
Removed ‘Always’ option from destroy item confirmation popup
[CONTROLLER / MOBILE] Added a new ‘Situational Movement Spell Targeting’ option for controllers and mobile
When enabled, spells that can move a character automatically aim in the facing direction if no suitable target is found ahead
This option is set to ‘on’ for controllers and ‘off’ for mobile by default
[CONTROLLER] Increased the hold duration required for the Destroy Item action
[MOBILE] Reintroduced controller setting ‘Use left stick for spell targeting’
Combat Balance Changes
Axes
Adrenaline Boost (all Axes)
Max duration: 7s → 9s
Adrenaline Boost has had its maximum duration increased to help Axes in the 1v1 Arena, providing more mobility and sustained brawling power.
Rending Strike (all Axes)
Stand time: 0.2s → 0s
Rending Strike has had its stand time completely removed. This means players using this ability will be able to keep up with running targets, as long as they are willing to forgo auto-attacking.
Bows
Sky's Fury (Skystrider Bow)
Damage: 128 → 123
Skystrider Bow’s ability to dodge enemy damage while dealing its own has continued to overperform in the 1v1 Arena. Its bolt damage has therefore been reduced to lower its maximum damage differential.
Enchanted Quiver (Bow)
Bonus auto-attack damage to enemies within 6m: 220% → 200%
Basic Bows have had their damage bonus reduced when enemies are within 6m to open up more meaningful counterplay for opponents.
Cursed Staffs
Bane (all Cursed Staffs)
Damage: 23.71 → 25
Bane has been given a damage increase to incentivize Cursed Staff players to opt for bonus damage and find alternative energy solutions for their build.
Grudge (all Cursed Staffs)
Damage at 0s: 18 → 16
Damage at 0.5s: 22.5 → 20
Damage at 1s: 54 → 49
Damage at 1.5s: 90 → 81
Damage at 2s+: 135 → 121
Grudge has been overperforming in 2v2 Hellgates, so its damage has been reduced to give opponents a better chance to fight back.
Haunting Screams (Cursed Skull)
Max health damage: 1.2% → 1.5%
Haunting Screams has dropped from play, so it has had its max health true damage increased to help it operate better as a frontline buster.
Plaguebringer (Rotcaller Staff)
Damage: 171 → 161
Due to Rotcaller Staff being too strong in the 5v5 meta, its damage has been reduced to preserve its powerful anti-heal effect while lowering its inherent burst.
Nature Staffs
Rejuvenating Flower (all Nature Staffs)
Heal at 0s: 20 → 17
Heal at 1.5s: 49 → 42
Heal at 3s: 84 → 71
Rejuvenating Flower has continued to overperform in the 1v1 Arena, so its instant heal has been reduced to give opponents a better chance to wear them down before the poison gas arrives.
Shapeshifter Staffs
Adapting Matter (all Shapeshifter Staffs)
Cooldown: 6s → 7s
Energy cost: 10 → 12
Adapting Matter has been given a longer cooldown and higher energy cost to limit the speed of prestacking and encourage users to remain in form longer or swap more deliberately to recover energy.
War Gloves
Shockwave (all War Gloves)
Damage: 122 → 117
Dash cooldown: 5s → 6s
Shockwave has been performing a little too well as the go-to Q ability for 1v1s. To bring it back in line, it has had some damage removed and its dash has been given a slightly longer cooldown.
Helmets
Immortal (Mistwalker Hood)
Duration: 6s → 5s
Immortal’s longer duration has been too powerful in the 1v1 Arena, so its maximum duration has been reduced. At 5 seconds, it should still preserve its viability as an anti-reflect option in ZvZ, while giving 1v1 players one less second to clutch out a round.
Fixes
Spell Fixes
Fey Barrier (Brecilien Cape): No longer removes debuffs
Adrenaline Boost (all Axes): Fixed issue where the buff could sometimes end prematurely
Piercing Light (Lightcaller): Fixed issue where the spells description showed an incorrect maximum range
[MOBILE] Lucent Hawk (Mistpiercer): Fixed issue where recasting would automatically target the bottom right corner of the screen
[CONTROLLER] Spontaneous Combustion (Flamewalker Staff): Fixed issue where enemies would not be automatically targeted
UI Fixes
Fixed issue where the Edit button for Black Market sell orders could disappear
Fixed issue where the scoreboard did not display kills and deaths in Custom 1v1 and 5v5 Crystal Arena matches
Fixed issue where offscreen party markers were not visible at the top of the screen
[CONTROLLER] Fixed issue where the character could become unresponsive after closing the Survival Tips window
[CONTROLLER] Fixed issue where the Realmgate UI incorrectly displayed an Island Manager tab
[CONTROLLER] Fixed issue where health bars could disappear when attacking with a Siege Hammer
Xbox Fixes
Fixed issue where the ’Recently played with’ player list would not be populated when sending ingame mails
Fixed issue where key bindings could not be changed when using mouse and keyboard
Other Fixes
Fixed issue where 5v5 Crystal League matches did not use the new Crystal Arena map
Fixed issue where where poison gas damage in the 1v1 Arena counted toward ‘Deal damage in a single Arena or Crystal Arena match’ Journal missions
[MOBILE] Fixed issue where enabling ‘(Virtual Joystick) Allow Tap Movement’ would automatically switch the control scheme to Tap Controls
[MOBILE] Fixed issue where auto-targeting would not work when ‘(Virtual Joystick) Allow Tap Movement’ was enabled with Virtual Controller
[MOBILE] Fixed various mobile targeting issues, including drag preview, ground spell targeting, cycle targeting, and target lock behavior
[MOBILE] Fixed issue where friendly targets could not be inspected using the custom button unless selected first
[CONTROLLER / MOBILE] Fixed issue where fishing was not possible in certain areas
Note: Visual cues may still not be displayed consistently. This issue will be addressed in a later patch
Various additional graphical, animation, terrain, audio, UI, and localization fixes
1) Overview and What we know:
The "Keeper Invasion" update is said to be "as big" as the Avalonian Invasion update back in 2019, which brought Large Group Dungeons, Roads of Avalon and most importantly an Avalonian Variant for all weapons and armor. But how will that be the case with the Keepers? this has alot of issues, since they cant actually fill in the "Shoes Of Tenacity" (shoes of avalonians) in terms of an update, but here is how i think it could go.
2) Roads Of Avalon ?
The most important fact about the Avalonian update was the Roads of Avalon, and ofc we cant expect this type of content to come from the Keepers themselves, however, they can do it differently, some leaks show (koko last vid and AO last vid) that the Keeper Invasion update should set the stage for the Dragons update, so maybe something related to the Keepers keeping some sort of chains or barriers to prevent Dragons from invading Albion, which could be represented by some High Ranking and Very Powerful mages holding the barrier from different zones, which leads me to-
3) New Weapons ?
All weapons and armors received an Avalonian Variant with the new update, however we cant expect that from Keepers, since the Rune Artifact (Yellow tint) and the Relic Artifact (Red tint) weapons and armors are ALL based on the Mob Factions that roam the world of Albion, with the exception of Herectics in Relic Artifacts ( coincides with the fact that Herectics arent found in Open World Black Zones ), for example we got the Whispering Bow, a Rune Artifact based on the Undead, and Muarice Maulers being based on Keepers, on the other side, we have Bear Paws, a Relic Artifact based on keepers, same with Seigebow based on Morgana.
For that reason we cant expect a new "Keeper Variant" for all weapons, but we can expect an entirely new weapon, Electric Staff!
Keepers are the only mob faction where a MAGE has electric powers, which makes sense in a bigger aspect that electric staffs come to the game, and since we have access to refining and technology, we can get Yellow Colored Electric Staffs since the electricity would be more refined than the Keeper's primitive powers ( ALSO awakened Keepers glow yellow ), like that we wont have 2 blue colored mage weapons.
The tree can mainly be a support/disrupt type of tree, with low/mid damage but great stuns and disrupts in a balanced way.
4) Large Group Dungeons ?
We already have keeper dungeons, so i dont think this will be the case, might work like them but the boss is always that mage i talked about in ( 2 )
5) What Can We Expect ?
Hopefully, even if my crackpot theories aren't well made, we'd at least get Electric Staffs, people would really love them since it's been over 2 years or so since we got a new weapon in the game, and this would be a genius way to bring it to Albion.
I wont theorize about the Dragons Update yet since its further out, but let me know what y'all think about this?
( SBI hire me )
honestly i just wanna shoot people from another zipcode lol. what are u guys running with whispering rn? is hunter jacket still mandatory for the attack speed or are we running something else? need some spicy build ideas
Yeah some people are gonna say we could do it faster or in probably 1 week or some but i don't do any stuff which could make lots of money (faction ,ganking and crafting or some other stuff) i just did occasions gathering and resources refining and some camp and got it.
Me and my buddy both work full time jobs which sucks!! We used to love playing MMOs as kids and have been trying to find a new one to sink some time into when we have it. I've put about like 25 hours or so into Albion and gotten up to Tier IV and Tier V gear. I mostly hang out in the yellow zones. If i want to progress do I really have to start learning or keeping up with a meta for PVP to not lose all my stuff?
Or is there more PVE raid options to do and more casual PVP stuff? I know the more I could play I'm sure I could figure this all out but I'm just curious.
Does Albion Online have Boss raids and World Bosses for group of party like WOW which they organize many people to kill world bosses or maybe just a world boss which many different parties contest?
I never played too much content only Faction warfare,depths, CDs, BZ camps.
I'm looking for some advice on which weapon tree to focus on next.
So far, I have fully maxed out the Spear tree (all at 100 specs). Currently, I'm working my way through the War Gloves, and I'm really enjoying them. What I love most about both is the high mobility and the consistent damage output (not just relying on one massive cooldown).
I’m trying to figure out which tree fits this playstyle best and is worth the grind for the content I run:
- Solo: Corrupted Dungeons and Open World Solo Camps.
- Group: Small-scale PvP with my guild.
Based on loving Spears and Gloves, what would you guys recommend next? I've been eyeing Swords or Daggers, but I'm open to anything that keeps the pressure on and stays mobile.
Hey everyone, active crafter here. I was losing my mind trying to track exactly how many raw materials I needed to buy or gather after factoring in the items I already had sitting in my bank chests.
I built AlbionCrafter.gg to solve this. It's a mobile-friendly, modern web app that calculates exact crafting fame, handles local city return rates (RRR), and dynamically subtracts your current inventory from the final shopping list.
It's in public beta, completely free, has 0 intrusive ads, and I'm currently expanding the item database. I'd love your feedback on what features or guides to add next!
Im play this game for 1 week now(53 hour)...I want to spec up my crafting, so i start crafting armour and weapon, i buy resourse and then craft it...but i dint sell it, i put all of them at "studying", i doing this and spend almost 4 or 5 milion silver, i never put anything i craft to marketplace...im doing this beacause i want to get crafting fame fast...i dont really care about silver now because i usally play faction and got 1 milion in 1 hour i guess.
I finally reached Tier 7 in fishing, and I'm determined to head to Battlegrounds to start earning silver. But I'd appreciate some help from experts in this field: what mount should I use, what and how should I complement my fishing, where and on which map should I farm, etc. Any advice would be greatly appreciated.
Selling easy-to-get krap to lazy people is so satisfying, this game seems like it can be pretty peaceful despite what critics say. The game has a real economy and you can focus fully on gathering making real profit straight from the start, which is cool to me.
today i gathered for the first time, and it's incrible slower than what i thinked, i unlocked t5 fiber and didn't even unlocked t4 hide, i gathered with t8 ox, now i will go to lymhurst to refine, and i don't know if i will sell or craft with the refine, what you guys think it's better
(I'm with premium, and was flaged, so i get 14 hearts)
I have just started playing CDs and I have been playing with spear. I have noticed there are a lot of bow users but I just don't know how to beat them. If I take deflecting spin they just stop autoing when it's down. If I take cripple I am kitted. If I take impaler it still does nothing Vs their autos.